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Thread: Early Access / Beta Gaming

  1. #11
    Thread Killer Mk VIII czc's Avatar
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    Quote Originally Posted by Hiro View Post
    the issue i have with the current wave of "Early Access" titles is that they are overpriced. Wasteland 2 is a fine example, clocking in at $60 for a game is is still in ALPHA state! i think dev's should rather offer their game at a super low price point, to try and encourage more "testers" to pay for the privilege of helping dev's find and fix bugs
    You also then get a bunch of people who buy the game because it was cheap complaining that it is broken. If someone is hardcore interested in a game to buy it when it isn't finished to help the devs make the game, whether it is by funding or offering bug reports and suggestions, then they should go ahead. Everyone else should hold off until it is finished.
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  2. #12

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    Quote Originally Posted by Clive Woofer View Post
    I really wish people would be more rational about things like this. Wasteland 2 cannot offer it at a lower price point, because that would be unfair towards the Kickstarter backers. Kickstarter backers had to pay $55 to ensure they get access to the alpha. How fair would it be to then sell the game for $25 on Early Access?

    The same goes for Planetary Annihilation. Hundreds of people were whining about the $90 price point,but that's what Kickstarter backers paid to get access to the alpha.
    Yep, most people don't get that and lose all rational when they see the price.
    When an anti-piracy method is affecting the game for people who legitimately bought it and causing other people not to buy the game, there is obviously something wrong with it!

  3. #13
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    Quote Originally Posted by czc View Post
    You also then get a bunch of people who buy the game because it was cheap complaining that it is broken. If someone is hardcore interested in a game to buy it when it isn't finished to help the devs make the game, whether it is by funding or offering bug reports and suggestions, then they should go ahead. Everyone else should hold off until it is finished.
    i would argue that it would make more sense to offer the ALPHA version at a reduced price, in order to generate revenue right now that could be used to produce a better product in the future. So I score as I will get a better game at some point in the future, and the company scores in that they have got my money right now.

    as opposed to the absurdly overpriced ALPHA's, where I keep my money in my wallet (along with many others put off by the high price) and the company has less working capital.

    and as chan0o mentioned, whats the point of only attracting only one demographic to test your game? If you only want devotees, then you will not get balanced feedback

  4. #14
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    After I bough starbound and played it a bit I decided that was my last early access game. Just don't have the time for unfinished games anymore.
    Evil meet my Sword. Sword, meet Evil!


  5. #15

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    I have a bigger problem with twenty-limited release versions of the game which you can never have unless you buy on day one, and then you carry the risk of it being a complete stuff-up.

    Quote Originally Posted by Hiro View Post
    i would argue that it would make more sense to offer the ALPHA version at a reduced price, in order to generate revenue right now that could be used to produce a better product in the future. So I score as I will get a better game at some point in the future, and the company scores in that they have got my money right now.

    as opposed to the absurdly overpriced ALPHA's, where I keep my money in my wallet (along with many others put off by the high price) and the company has less working capital.

    and as chan0o mentioned, whats the point of only attracting only one demographic to test your game? If you only want devotees, then you will not get balanced feedback
    The thing here is that you aren't just buying the alpha version of the game, you are buying the alpha, beta and final release of the game.

    The difference with this model is that the price of the game actually decreases the closer it comes to release unlike other game cycles where it increases the closer it comes to release. Planetary annihilation was $90 for alpha, then $60 for beta, and it will probably be $30 or $40 for retail.

    I'd wager that Wasteland 2 will also retail for $30.
    When an anti-piracy method is affecting the game for people who legitimately bought it and causing other people not to buy the game, there is obviously something wrong with it!

  6. #16

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    Quote Originally Posted by Hiro View Post
    i would argue that it would make more sense to offer the ALPHA version at a reduced price, in order to generate revenue right now that could be used to produce a better product in the future. So I score as I will get a better game at some point in the future, and the company scores in that they have got my money right now.

    as opposed to the absurdly overpriced ALPHA's, where I keep my money in my wallet (along with many others put off by the high price) and the company has less working capital.

    and as chan0o mentioned, whats the point of only attracting only one demographic to test your game? If you only want devotees, then you will not get balanced feedback
    The majority of Early Access games are cheaper than the price they're going to retail at on release. But, as has been said, the game you're complaining about (Wasteland 2) cannot currently sell for cheaper because it would not be fair to let Steam users buy the game cheap when Kickstarters had to pay $55 to get access to the beta.

    Would you be satisfied if you were a Kickstarter backer who paid $55 to get beta access and InXile then granted other people the opportunity to get into the beta for less than that? That would be a kick in the nuts.

    I don't know if you missed my previous post on this or were simply ignoring it.

    Here's their official stance on the matter.

    Hello,

    Why is this game $60?

    We are a Kickstarter-funded project and like many Kickstarter projects had "early beta access" as a reward in several of our higher-priced tier, specifically from the digital $55 tier upwards. Our Steam pricing follows the same logic, as it is unacceptable for us to set a price-point that would be unfair for our backers. The final release price will be lower.

    For $60 you get Wasteland 2, early beta access, Wasteland 1, and several digital goodies.
    Last edited by Clive Woofer; 08-01-2014 at 01:35 PM.

  7. #17
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    Quote Originally Posted by Clive Woofer View Post

    I don't know if you missed my previous post on this or were simply ignoring it.
    i read you post, but i still do not agree with the hyper inflated steam/kickstarter prices. look, if somebody wants to throw 50 or 60 dollars at a halfbaked alpha, then they are free to do so. in the same way that i am free to ignore this game until it is released and i can judge by the reviews whether its worth the amount they are asking.

    my point is simply that i feel they would get more sales if they had started off with a better pricing strategy, from the kickstarter phase. i happily coughed up $20 for the SA made STASIS kickstarter, even though i don't plan to play it until its final release. and before you scoff at lower prices, have a read below :

    http://www.polygon.com/2013/12/31/52...q-games-income

    bottom line is that its a free market economy which will be governed by the laws of supply and demand. if people are willing to stump up $60 for an ALPHA, power to them. I will stick to the sales or the reasonably priced Alpha's :-) Now...if only i could find a place selling Starbound cheap :-)

  8. #18

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    Just as long as you understand that what you consider unreasonable is subjective, because it might just be reasonable for the next person.

    Wasteland 2 was Kickstarted long before Steam's Early Access came into being and back then it was normal for Kickstarter projects to charge more for access to different development phases. $25 netted you the full game, $55 netted you the full game plus access to the beta. I don't see any issue with this, seeing as I paid $50 to get access to the initial Grim Dawn alpha. You pay more, you get more.

  9. #19
    Will post for beer Roomys's Avatar
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    Perhaps it depends on the developer and the game, i got Rust this weekend which is Alpha atm for 20$. I am thoroughly enjoying it whether it makes it to release or not - it was well worth the 200 bucks.

    The game has so much potential and the devs are constantly updating things using trello as a feed for problems / suggestions.

    You can see how it should be done here - https://trello.com/b/lG8jtz6v/rust

    Like my opening says i think maybe every game has its own way of going.
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  10. #20

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    Quote Originally Posted by chan0o View Post
    Then again, even the release builds appear to be rather beta these days.
    Maybe we are all buying early access games
    When it comes to MMOS, you are always in beta since they change all the time with updates and content. So technically an MMO is never "finished" until it is really finished by closing down.
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