This tech/inovation will not really make for a great game if used as the main mechanic but if you look at level design, game mechanics, puzzles, and overall storytelling, you can bring depth into a game and a sense of wonder that has not yet been in games.

People, including myself, is getting increasingly more bored with the standard design of games and how they are made. Yes, this generation and the next has and will produce some really great looking games but there has not yet been a AAA title that really stood out and that brought innovation to the table. You find this in most all indie games.

I feel this tech will bring something new to the table in games to come where conservative AAA developers (conservative in the sense that they do not want to take the risks indie devs are taking because they are afraid of it backfiring on them and affecting profits/sales) will adopt these techniques and implement them in ways that even the tech creators haven't thought of.

You might not see it's potential now looking at the basic demo with it's 80's style graphics but most of your groundbreaking games started as simple tech demos. Wait and see guys.