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Thread: First next-gen Hitman details revealed

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  1. #1
    No Hobbits Allowed Isengard's Avatar
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    Quote Originally Posted by Clive Woofer View Post
    Yeah, me too, but not in a good way. That disguise system really ruined the game for me. It made the game unnecessarily difficult and forced you into a specific playstyle.

    It's all well and good that they want to go back to large, non-linear levels, but I'm holding off my excitement until they say something about which disguise system they're using.
    You're quite right, I hope they do away with the new disguise system, it really broke the flow of the game.

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    Quote Originally Posted by Mephisto_Helix View Post
    Keep it easy button free and I may look back at the series. The last one was a joke in terms of easiness and how short it was because of that easiness.
    Agreed , the one I really enjoyed was bloodlines , I remember killing the guy in the pool house over 20 times just to see how I could vary the kill

    Originally posted by Tpex (2009 game review) having a knife fight in a phone booth

  3. #3
    No Hobbits Allowed Isengard's Avatar
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    Quote Originally Posted by Venom View Post
    Agreed , the one I really enjoyed was bloodlines , I remember killing the guy in the pool house over 20 times just to see how I could vary the kill
    That was my favourite aspect of the series.

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    Whale Masseur AlienTaker's Avatar
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    Sorry for the spoiler i though most of you on here already at least played the game a little. My bad soz guys

  5. #5
    No Hobbits Allowed Isengard's Avatar
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    If they go back to the sandbox nature only style of the past games in the Glacier 2 engine then consider me interested.

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    Not Robin TheAvenged87's Avatar
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    This can be really cool, if done properly. Hitman's linear levels have always been really cool, but a sandbox might do wonders for 47. Maybe a quick sniper side-quest here and there, gun stores, safe houses, etc. That sounds exactly like GTA, but it can be made in a way that is unique to 47's seedy world.
    That's what she said.

    The Dork Knight.

  7. #7
    No Hobbits Allowed Isengard's Avatar
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    Quote Originally Posted by TheAvenged87 View Post
    This can be really cool, if done properly. Hitman's linear levels have always been really cool, but a sandbox might do wonders for 47. Maybe a quick sniper side-quest here and there, gun stores, safe houses, etc. That sounds exactly like GTA, but it can be made in a way that is unique to 47's seedy world.
    I think you misunderstand. Hitman's levels were never linear, they were enclosed spaces with numerous ways to get trough and achieve your objective "sandbox".

    Hitman Absolution consisted of mostly linear levels (i.e. very few ways to achieve your objective), this disappointed the fans, including myself.

    Sandbox does not mean GTA scale of openness.

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    Not Robin TheAvenged87's Avatar
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    Quote Originally Posted by Isengard View Post
    I think you misunderstand. Hitman's levels were never linear, they were enclosed spaces with numerous ways to get trough and achieve your objective "sandbox".

    Hitman Absolution consisted of mostly linear levels (i.e. very few ways to achieve your objective), this disappointed the fans, including myself.

    Sandbox does not mean GTA scale of openness.
    I am referring specifically to Absolution when I say linear. Sure, there were numerous ways of doing things in there, but they had a start and an end point that was pretty much set in stone.

    I mentioned GTA because after reading the description that I typed, that was strikingly similar to what is happening in GTA. Hence the quote
    That sounds exactly like GTA
    I am merely referring to the portion of the article where he mentions that they are
    packing in an extreme level of detail on the largest levels we have ever built for a Hitman game
    That's what she said.

    The Dork Knight.

  9. #9
    No Hobbits Allowed Isengard's Avatar
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    Quote Originally Posted by TheAvenged87 View Post
    I am referring specifically to Absolution when I say linear. Sure, there were numerous ways of doing things in there, but they had a start and an end point that was pretty much set in stone.

    I mentioned GTA because after reading the description that I typed, that was strikingly similar to what is happening in GTA. Hence the quote

    I am merely referring to the portion of the article where he mentions that they are
    Yeah, what I take from that quote is that we are gonna get levels like we got in Bloodmoney (medium sized open levels) but with a lot more detail, this suggests even more interesting ways to complete objectives.

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    The best thing about the old Hitman games was that you could literally play the game 20 times and never repeat a kill... I love how in depth they went with each mission, and the game appealed to everyone, if you wanted to go in guns blazing you could, if you wanted to go with stealth and poison, awesome! Really a great concept, I never played the last one so i cant comment on the linear game play, but that doesnt sound at all like how Hitman should be to me...

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