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Thread: First next-gen Hitman details revealed

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  1. #1
    Not Robin TheAvenged87's Avatar
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    This can be really cool, if done properly. Hitman's linear levels have always been really cool, but a sandbox might do wonders for 47. Maybe a quick sniper side-quest here and there, gun stores, safe houses, etc. That sounds exactly like GTA, but it can be made in a way that is unique to 47's seedy world.
    That's what she said.

    The Dork Knight.

  2. #2
    No Hobbits Allowed Isengard's Avatar
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    Quote Originally Posted by TheAvenged87 View Post
    This can be really cool, if done properly. Hitman's linear levels have always been really cool, but a sandbox might do wonders for 47. Maybe a quick sniper side-quest here and there, gun stores, safe houses, etc. That sounds exactly like GTA, but it can be made in a way that is unique to 47's seedy world.
    I think you misunderstand. Hitman's levels were never linear, they were enclosed spaces with numerous ways to get trough and achieve your objective "sandbox".

    Hitman Absolution consisted of mostly linear levels (i.e. very few ways to achieve your objective), this disappointed the fans, including myself.

    Sandbox does not mean GTA scale of openness.

  3. #3
    Not Robin TheAvenged87's Avatar
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    Quote Originally Posted by Isengard View Post
    I think you misunderstand. Hitman's levels were never linear, they were enclosed spaces with numerous ways to get trough and achieve your objective "sandbox".

    Hitman Absolution consisted of mostly linear levels (i.e. very few ways to achieve your objective), this disappointed the fans, including myself.

    Sandbox does not mean GTA scale of openness.
    I am referring specifically to Absolution when I say linear. Sure, there were numerous ways of doing things in there, but they had a start and an end point that was pretty much set in stone.

    I mentioned GTA because after reading the description that I typed, that was strikingly similar to what is happening in GTA. Hence the quote
    That sounds exactly like GTA
    I am merely referring to the portion of the article where he mentions that they are
    packing in an extreme level of detail on the largest levels we have ever built for a Hitman game
    That's what she said.

    The Dork Knight.

  4. #4
    No Hobbits Allowed Isengard's Avatar
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    Quote Originally Posted by TheAvenged87 View Post
    I am referring specifically to Absolution when I say linear. Sure, there were numerous ways of doing things in there, but they had a start and an end point that was pretty much set in stone.

    I mentioned GTA because after reading the description that I typed, that was strikingly similar to what is happening in GTA. Hence the quote

    I am merely referring to the portion of the article where he mentions that they are
    Yeah, what I take from that quote is that we are gonna get levels like we got in Bloodmoney (medium sized open levels) but with a lot more detail, this suggests even more interesting ways to complete objectives.

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