Yes mostly, but also with game mechanics/engine etc.
I'm no game dev, but surely PC processing power allows for more complex engine design and features, and this will also be held back.
Not to mention PC input is not limited by the buttons on the console controller. We already see how this blatantly puts PC users at a disadvantage with examples like Skyrim and Oblivion, which had crappy inventory management, solved somewhat by mods on PC, while Morrowind's inventory still is way ahead.
And I'm guessing it would take too much time for them to just make 2 different versions, one specifically designed for console and 1 specifically designed for PC?
Like for example have 2 different teams designing the same game but for different platforms to to the best that they can get out of each.
I think the main reason a few of us want a console rather than a pc , is because of the high price of components.
A console have an average life of 8 years or so.
But a new component can change a pc completely. So Yes consoles have held back pc gaming.
Because a pc has no limit, just a high price for the same gaming
You did play half life 2, right?
Compared to what was before it came out it already improved a lot on mechanics, design and graphics. I don't see star citizen being hold back, do you?
OMG I am botheredz by how it looks ugh ugh guh gah kakkas. lol.
You been whipped
HOWEVER... you are correct in a sense. Most developers dev consoles first and that base code is reused for the pc.
Is it still viable to dev for the PC as a primary platform? I would say yes, but what are you pushing out? Is it kak? Is it just a tech demo? There is a good reason why Indie and Kickstarter has taken off like it did.
Last edited by Necuno; 17-01-2014 at 05:55 AM.
// Previously known as Blind Faith or Pr⊕phet
// Sign up to Greenman Gaming and get $2 FREE in-store credit.