Quote Originally Posted by Pooky View Post
Yes mostly, but also with game mechanics/engine etc.

I'm no game dev, but surely PC processing power allows for more complex engine design and features, and this will also be held back.

Not to mention PC input is not limited by the buttons on the console controller. We already see how this blatantly puts PC users at a disadvantage with examples like Skyrim and Oblivion, which had crappy inventory management, solved somewhat by mods on PC, while Morrowind's inventory still is way ahead.
And I'm guessing it would take too much time for them to just make 2 different versions, one specifically designed for console and 1 specifically designed for PC?

Like for example have 2 different teams designing the same game but for different platforms to to the best that they can get out of each.