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Thread: Intel will cut staff as PC market suffers

  1. #11
    Snare's Avatar
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    Main problem with the Processor performance "wall" is that although more and more processors have increasingly more cores; not as many programs actually make full use of all the cores. Until software utilizes the full capacity of said hardware; innovation is inherently limited.

    Hopefully the advent of newer particle systems in gaming [especially in newer IP's] that are heavily processor intensive will allow for more emphasis in the development process for greater CPU usage.

  2. #12
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    Quote Originally Posted by Snare View Post
    Main problem with the Processor performance "wall" is that although more and more processors have increasingly more cores; not as many programs actually make full use of all the cores. Until software utilizes the full capacity of said hardware; innovation is inherently limited.

    Hopefully the advent of newer particle systems in gaming [especially in newer IP's] that are heavily processor intensive will allow for more emphasis in the development process for greater CPU usage.
    If the could share decal and particle information over multiple cores, I'm expecting a grittier environment in all games. Personally I feel that many developers don't put enough effort into decals and thus they need to reset too often.

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