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Thread: FPS games making you nauseous?

  1. #31

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    Also check if you have SSAO enabled. I found the black outlines on objects caused a bit of a strain on my eyes. Switch to HDAO if you can.

  2. #32

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    This used to happen to me a lot when I'd play Arkham Asylum. I'd be fine and then as soon as I go into a vent where it becomes first person I'd get super naar. It happens with a few FPSs as well. Over the years it's gotten better. I can play for longer than I could but I still get it from time to time, mostly if I'm sitting too close to the tv

  3. #33
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    Quote Originally Posted by Tom View Post
    Iv never experienced this gaming, but I have in a 3D Movie... When they first came out I used to feel sick... They seem to have gotten better though coz i got nothing in the Hobbit...

    I think it was Eidelweiss that said he suffers from this...
    Yep I do. I looked it up on the net and tried adjusting my field of view, which helped only a little. I had it very bad with HL2 and Portal 2 but still finished both (enjoyment > sickness). So I guess old source engine FPS games exacerbated this condition the worst. Funnily enough I have no issue with TF2. Also Minecraft made me sick.
    That's just like, your opinion, man.

    WIN FREE SCHIT!! --> justplay.co.za

  4. #34
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    Quote Originally Posted by Edelweiss View Post
    Yep I do. I looked it up on the net and tried adjusting my field of view, which helped only a little. I had it very bad with HL2 and Portal 2 but still finished both (enjoyment > sickness). So I guess old source engine FPS games exacerbated this condition the worst. Funnily enough I have no issue with TF2. Also Minecraft made me sick.
    I also had it with portal 2 but ya usually can play an hour anyway. the problem comes in at lans. there is few games that does it.

  5. #35
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    Quote Originally Posted by Edelweiss View Post
    Yep I do. I looked it up on the net and tried adjusting my field of view, which helped only a little. I had it very bad with HL2 and Portal 2 but still finished both (enjoyment > sickness). So I guess old source engine FPS games exacerbated this condition the worst. Funnily enough I have no issue with TF2. Also Minecraft made me sick.
    Yeah I think HL2 was the biggest and first causes of thee symptoms. The interwebs was rife with people experiencing problems back then. I used to get a headache within 15 minutes of playing.

  6. #36
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    Iv got a mate that has an Occulus Rift Dev kit and he says the biggest issue he has with it is the Nausea... Going to be interesting to see how it effects people when VR goes mainstream...


    "I shave my arms so I'm more aerodynamic in a fight" Wlad 2016

  7. #37
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    Quote Originally Posted by Tom View Post
    Iv got a mate that has an Occulus Rift Dev kit and he says the biggest issue he has with it is the Nausea... Going to be interesting to see how it effects people when VR goes mainstream...
    thanks for the heads up. Will first try friends before getting my own.

  8. #38
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    Quote Originally Posted by Tom View Post
    Iv got a mate that has an Occulus Rift Dev kit and he says the biggest issue he has with it is the Nausea... Going to be interesting to see how it effects people when VR goes mainstream...
    The biggest reason behind that is more than likely the lack of hardware to fully perform at it's optimal. I know it needs something like a 90Hz refresh rate per each screen/eye. Secondly, also the fact that the lack of movement or motion and the game it is being designed for. You can't be playing an FPS game while sitting still behind a keyboard and mouse. This will create confusion in that your eyes are providing feedback that you are in fact moving but your body is telling you that you aren't. This is still why the best development for VR are game designs where the player is cockpit based (racing, flying, etc).

  9. #39
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    Quote Originally Posted by BeoTeK View Post
    The biggest reason behind that is more than likely the lack of hardware to fully perform at it's optimal. I know it needs something like a 90Hz refresh rate per each screen/eye. Secondly, also the fact that the lack of movement or motion and the game it is being designed for. You can't be playing an FPS game while sitting still behind a keyboard and mouse. This will create confusion in that your eyes are providing feedback that you are in fact moving but your body is telling you that you aren't. This is still why the best development for VR are game designs where the player is cockpit based (racing, flying, etc).
    This does make a lot of sense... I have often wondered how it could feel realistic to be "running around" like a WW II type scenario and actually have it be believable... Cockpit based games will be incredible


    "I shave my arms so I'm more aerodynamic in a fight" Wlad 2016

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    Quote Originally Posted by Weasley View Post
    I also had it with portal 2 but ya usually can play an hour anyway. the problem comes in at lans. there is few games that does it.
    I think the problem with environmental puzzle games like Portal 2 and HL2 is that you get really sick very quickly because you are overexerting your brain trying to solve a puzzle you just can't figure out PLUS the added effect of simulator sickness. In my case wracking my brain plus motion sickness made it even worse.
    That's just like, your opinion, man.

    WIN FREE SCHIT!! --> justplay.co.za

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