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Thread: Titanfall Launches at 792p on Xbox One

  1. #1
    Ron Burgundy Dohc-WP's Avatar
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    Default Titanfall Launches at 792p on Xbox One

    Titanfall launches on Xbox One with the same 792p resolution it sported during beta, though this may be increased somewhere down the line.

    Speaking to Eurogamer, Respawn lead engineer Richard baker confirmed that the possibility of upping the resolution was still being explored, though the team decided to err on the side of caution and release the beta version so as to avoid making sacrifices to gameplay.

    "We've been experimenting with making it higher and lower," he revealed. One of the big tricks is how much ESRAM we're going to use, so we're thinking of not using hardware MSAA and instead using FXAA to make it so we don't have to have this larger render target.

    "We're going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We're trying to optimise... we don't want to give up anything for higher res. So far we're not 100 per cent happy with any of the options, we're still working on it. For day one it's not going to change. We're still looking at it for post-day one. We're likely to increase resolution after we ship."

    This isn't to say no improvements have been made since beta; Baker confirmed that while the average is likely the same, the worst-case scenarios have been improved following feedback.

    Last month, community manager Abbie Heppe suggested a final target of 900p was what the developer had in mind, so it'll be a case of wait-and-see whether this comes to pass.

    Source IGN

  2. #2
    Snare's Avatar
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    Well we can now be fully certain that XBONE is not the console for full 1080 gaming . However it is very positive that they are prioritizing good gameplay over high-res .

  3. #3

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    Look there is nothing wrong with 792p but there is something wrong when the game still tears and drops frames at 792p.Still it looks like great fun but I think the developers chose the wrong engine in making Titanfall.
    The frame rate in Titanfall is uneven on the Xbox One and though it's usually fine, it can get downright nasty in specific situations. In one Last Titan Standing match--where every player spawns in a robot suit--several players crammed their mechs into a tight area and began duking it out, and the frame rate dived down to what must have been single digits per second. Even out in wider areas, the game feels a little hitchy from time to time, and there's noticeable tearing throughout. The visuals in Titanfall look nice, but that's mostly due to some solid art and interesting design, not the performance. As of this writing, I haven't seen enough of the PC version to know how well it runs.
    Link below
    http://www.giantbomb.com/reviews/thi...-yet/1900-630/
    Last edited by XbatousaiX; 11-03-2014 at 07:19 AM.

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