Ex-Wow player with 4 accounts and 3-8 toons per account and over 8 years of raiding. I would probably have payed for this back in the day, esp to get my dualboxing toon's up to the next cap.
Man it was a pain to do the same content/quests 12+ times after every expansion.
That said, the game has truly lost its appeal to me now, well actually the raid/dungeon pug finders did it for me. There was no longer the need to guild up to gear up. Oh and I missed the ganking.... waiting for people to use summon stones before a raid was such juicy targets. This microtransaction crap is just the cherry on the top.
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I don't care if people want to skip the grind in certain games, I mean who am I to dictate how people can play a game and if the want false achievement.
However I'm against the idea because it will result in games being tailored to get gamers to buy the cheat packs, like with those Gems in Free to play games in which case we will be paying R500 for a shell game which will end up costing another R500.
My ignore list: n/a
Totall agree with this, though, I don't think this is a clear black and white issue. I hate the grind, and I hate the current leveling systems generally used. I find a lot of these games if your friends are a few levels higher or lower you can't play with them. I think this was one of the aspects i find much more enjoyable with the end content. Everyone is the same level and its not such a big issue.
As long as it doesn't affect me negatively, I have nothing against P2W. It's someone else's decision, who am I to dictate. In DDO we have Xp stones that can take you from lvl1 to almost lvl20 and then epic versions which can take you from lvl20 to lvl24 ..... still leaves 4 epic levels to get and end game content is all lvl28.
I enjoy my game as I want, let them enjoy it the way they want ...... plus, people that sink thousands are what keeps it F2P and new content being developed![]()
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