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Thread: Potential Mirror's Edge 2 Information Leaked

  1. #1
    brendanvb's Avatar
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    Default Potential Mirror's Edge 2 Information Leaked

    EXCLUSIVE: Mirror’s Edge 2 Details

    The information comes courtesy of verified sources, and is accurate at time of writing, confirming details implied by DICE and EA staff in the past, as well as providing some new insight into what DICE is doing with the reboot of the Mirror’s Edge universe. Rocket Chainsaw was lucky enough to see video content of the in-development game confirming much of the information provided below, but unfortunately cannot share due to privacy reasons.

    Here we go!
    • Faking nothing, the E3 2013 Mirror’s Edge 2 teaser was indeed entirely real time and generally unscripted, including the combat systems. Rocket Chainsaw has now seen both in motion in test environments, and they match up, graphically and mechanically.
    • Target platforms are Xbox One, PlayStation 4, PC, and Mac.
    • Reiterating statements from DICE, Mirror’s Edge 2 is a total reboot.
    • Core goal of the reboot is to create an open world, living breathing city for you to explore.
    • Part of this open world environment includes a persistent, “always online” component. The open world is considered a multiplayer “playground” where other plays can drop-in/drop-out seamlessly, freely choosing their level of interaction with other players and the game world. A comparison to Journey‘s online feature was given as the closest example.
    • Other general multiplayer components include co-op and competitive modes, such as time trials
    • Rebooting the universe means new enemies. Mirror’s Edge 2 will include many AI opponents, some on equal footing to Faith. Among these are the standard cannon fodder Protectors, melee combat expert Sentinels, and armoured gun wielding Enforcers. We’ve been told that Faith does not have guns.
    • DICE has taken on a lot of feedback from Mirror’s Edge in shaping the combat system for Mirror’s Edge 2. Heavy revisions have shaped the combat away from useless gunplay and one button combats (like the nut-punch) to a deeper system that emphasizes speed and fluidity. Environment interaction is also a key feature of the combat system, Faith able to push, punch, and kick enemies out of the way, over ledges, tables, and railings. These physics driven interactions are combined with 1-2-3 punch/kick style combos, wall running, flips, and other martial arts moves, as well as brief grapples. Occasionally a third person take-down move will be used when an enemy is beaten, and “adaptive slow-motion” is used vary sparingly, mostly just to highlight cool sequences, like the E3 2013 trailer face punch. Rocket Chainsaw has seen all of these combat functions performed in real time, without scripting.
    • While DICE are committed to providing a deeper combat system, melee combat is not the single focus of Mirror’s Edge 2. DICE does not consider Mirror’s Edge 2 as a brawler, but instead a racing game at heart. For the development team, the focus is on creating a game all about parkour: speed, fluidity, and mastery of your environment. Even these changes to the combat system are being done to prevent issues with Mirror’s Edge where players would have a stretch of parkour with intermittent pace breaking stops to fight an opponent. DICE wishes to seamlessly integrate encounters and the combat system into the feeling of speed and parkour mastery, so players even while fighting are still on the move, making progress, and interacting with their environment.
    • Its target release date is in 2016. Sorry kids. Fingers crossed it comes around earlier!
    How true this all is is debatable I guess, but if it is indeed always-online, that is seriously depressing . Have you not learned your lesson EA?

    For those that missed the trailer last year, I've added it below:

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  2. #2
    Duke Dude's Avatar
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    "Always online component"
    To me that says a certain part of the game will require a constant net connection (MP, leaderboards, challenges etc...) but not the core SP story. It makes me think of Ubi's Uplay support being always online in AC4 (Sharing random events, scores etc...) but not requiring the full game to be online.
    "All men dream: but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dream with open eyes, to make it possible."

    - T.E. Lawrence
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  3. #3
    Snare's Avatar
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    2016 for a fully realised version of the dreams of Mirror's Edge 1 ? I can wait

    - - - - - - - - - - Double Post Merged - - - - - - - - - -

    Actually just realised that Mirror's Edge 1 is the coolest Alpha I have ever played ;p
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  4. #4
    Overkill Specialist Tank's Avatar
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    sounds awesome except for the always online part...

    Play games, not platforms
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  5. #5
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    Quote Originally Posted by Tank View Post
    sounds awesome except for the always online part...
    If the online component functions well, like with Journey or Dark Souls then it won't be so bad
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  6. #6
    Overkill Specialist Tank's Avatar
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    It won't work, this a EA published game afterall...

    Play games, not platforms
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  7. #7
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    Quote Originally Posted by Tank View Post
    It won't work, this a EA published game afterall...
    A lot can happen in 2 years. By the time the game drops we may all be extolling the virtues of EA as the greatest turnaround company ever
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