+1
The only time I notice "race" is when a game seriously abuses stereotypes and bills a character as some sort of ghetto gangster idiot, a redneck hillbilly or some sort of hyperbolic characterisation. And that's not really race that I notice but an infuriating identity we've been conditioned to recognise.
Although, truth be told, it's hard not to notice "race" when you see two pale white Danish guys balancing their caps on their heads and struggling to keep their pants up, walking around like groin-wounded gorillas. It's hard to tie the "ghetto life" and the lives of a pair of idiots who've had the government pay for everything they've ever needed together.
On that note... Seriously... What's with this current wannabe gangster fad where these folk sort of wear a cap "above" their heads? They already struggle to keep their pants on and now they struggle to keep their hats on too? I'm surprised they bother even wearing clothes.
The only time "race" really comes into a game, for me, is when I make my own characters. Then I make a sort of glorified representation of "myself."
But associating violence in games with race? I dunno. Not unless all black people in a game were out to get meReminds me of Resident Evil 5. And then I saw it as evil zombies trying to get me, not ZOMG, BLACK ZOMBIES! EEK! Or whatever.
As Clive Woofer says, correlation doesn't imply causation. The study is daft and excludes far too many variables to be taken seriously.
Potato.