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Thread: Diablo 3 Reaper of Souls

  1. #101

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    Quote Originally Posted by GlacieredPyro View Post
    Cool man,

    Ya the build is all about synergy.
    So everything is spirit regen, third strike and stun.

    The paragon point spend is in the comment section of the video I forgot to add it to the main thing.
    But this build is a beast. No special leg's required.
    Been looking over the passives. Would love to squeeze Exalted soul in there but there inst anything you can swop out for it. We need a 5th passive slot :/

  2. #102

  3. #103

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    Quote Originally Posted by _Caboose_ View Post
    What you mean the one on my monk? Dont worry i rub it in wyverns face when we do ubers

    http://eu.battle.net/d3/en/profile/c...0/hero/9823456
    Yes you do . . . was it not you who also dropped the leg that I couldnt pick up and left it there in the town to haunt me?

  4. #104
    There's a GIF for that MetalSoup's Avatar
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    Quote Originally Posted by PaPaRaZZ! View Post
    This is me trying out Torment 1 Act V

    That is literally how I played Diablo 2.

  5. #105

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    Quote Originally Posted by Eugene View Post
    That is literally how I played Diablo 2.
    This reminds me of the sewers in Act V with all those vermon!

  6. #106

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    Quote Originally Posted by Reavs View Post
    Been looking over the passives. Would love to squeeze Exalted soul in there but there inst anything you can swop out for it. We need a 5th passive slot :/
    If your dex is high enough you can drop the armour passive. Or if your AR is really high owe. Even the new passive can be dropped if you want to worry about third strikes less.

    The last one would make the most sense as youll be spamming more Ltk's

  7. #107

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    so who's going to help me with a nice witch doc build

  8. #108

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    Poison Piranado build

    Just started on the level 70 legendary farming with this one. The big thing about this build is the Piranado and Grave Injustice synergy. Kill mobs in semi large numbers and that Piranado is up permanently, I have even had 2 up at some point.

    I focused on poison because of the amulet I was lucky enough to find but you can change the giant to a bruiser and the dogs to fire.

    Your primary damage comes from your bats and fetishes. I have stacked Paragon on crit damage for the bats, keep in mind that crit damage has NO effect on pets at all, so it is an either or there.
    __________________________________________________ ___
    My 9 year old asked me "What should I be when I grow up daddy?"
    I answered, "Happy".

  9. #109

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    What do you think of the Restless Giant rune shrike? That one that makes the Gargantuan buff versus groups and elites? I experimented with it on my HC Witch Doctor and I found it works well since you technically get two instant uses out of it. Once when your gargantuan is out and it triggers and then once it wears off resummon him and it triggers again.

    Normally I run the poison, cleave or slam rune though.

  10. #110

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    Quote Originally Posted by GazWorks View Post
    What do you think of the Restless Giant rune shrike? That one that makes the Gargantuan buff versus groups and elites? I experimented with it on my HC Witch Doctor and I found it works well since you technically get two instant uses out of it. Once when your gargantuan is out and it triggers and then once it wears off resummon him and it triggers again.

    Normally I run the poison, cleave or slam rune though.
    It is also a good rune to use and specially comes in handy against elite packs, for sure but leaves much to be desired against bosses.
    Act V has a lot of mini bossed and in bounties you aim for them all the time. I find that swapping out for a boss friendly giant has become more difficult since you get many more mini bosses than you used to.
    I am using the stinker because of the poison focus of the build.
    __________________________________________________ ___
    My 9 year old asked me "What should I be when I grow up daddy?"
    I answered, "Happy".

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