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Thread: ArcheAge

  1. #161

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    Ye sadly mining stone has kinda become redundant on our server. I was selling 100 stone bricks for 40g and has dropped to less then half of that now... Im actually thinking of holding onto my stone for Auroria patch, castles need lots of stone.

    doin trade runs really works well, but perhaps a little boring. You could also look at fishing, that is a nice source of instant gold (catch fish hand in for gold)

  2. #162

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    Finally got me a thatched farmhouse (the 24x24). I had all the materials+design but couldn't find a spot to place it, in the end, i sold all my materials+design and bought someone else's already established farmhouse. I now got a nice ocean view and right next to a dock/jetty and pretty much the coastline which is closest to the enemy continent.

    Now going to start running more intercontinental runs, but i'm going to do them in reverse. I found a nice spot on the coast on the enemy continent to craft trade packs. So i will sail there, craft a TP, sneak out and sail back to my own continent to hand the TP in.

    I almost bought a piece of land on an island, but realised it's going to be alot of schlep to use without any vendors/crafting stations around. I think most players use the island spots as tradepack storage (so you drop it off halfway and wait until the harbors are quiet before you go for hand-in).

  3. #163

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    Trying to think of what I should be doing at the moment, I think i should just level up as much as possible before Auroria opens up, hoping a lot of land will open up on the normal continents also.

  4. #164

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    Not sure who's still playing, but i managed to hold on until this Auroria launch. It was rather disastrous (more like sad) for our guild. I eventually joined one of the larger guilds on the server and we would have had a castle for sure if not for one little mistake from our expert metalworkers .

    I wish we could blame Trion, but alas it was not them that failed on our server (unlike the USA servers).

    So to claim territory in Auroria, you first need to mine this special ore (only on one special place in Auroria) , which requires like 50k mining proficiency (so very few people can mine this ore) while at the same defending against the entire server also mining there.

    That part, which is suppose the be most difficult, we annexed an entire area and mined in super speed, easy.

    You are then suppose to return to the mainlands and craft a "purifying archeum" tradepack . Once you have this tradepack you need to sail back to Auroria and apply it to 1 of the 4 claimable loadstones to claim that specific area. Since it's a tradepack, a person needs to carry it and obviously need to be protected and etc etc.

    Anyway, so turns out you need this "special" crafting station (Smelting Furnace) which needs to be crafted/built first in order to craft this tradepack (this furnace could have been crafted since launch, so it's not an auroria specific thing) . Our expert metalworkers all assumed they could craft all of this at the general smelter (public crafting station) . So to create this special crafting station, we needed someone with 20k vocation badges + 20k metalworking ..and we simply did not have anyone with that combination .

    So yea , /epic fail . We couldn't craft the pack, and had to watch how other guilds slowly take the land 1 by 1.

    We eventually tried to steal a pack and block the others from claiming land, but that didn't work too long as we weren't really a PvP guild. Amusingly the PvP guilds all lost out of Auroria, you need the crafters with high skill levels to remotely stand a chance to claim land.

    Lots of /ragequits to follow.

    It now takes 6 weeks before anyone can attempt to take those areas again. In MMO terms, 6 weeks is a VERY long time, so alot of players that lost out on Auroria is most likely quitting the game now. It is an unfortunate game design mechanic, i mean what do you do for almost 2 months if you are at the level cap and can't be involved in the whole Castle Building / guild tax/management metagame?

    As for myself, i am also at lvl 50, almost entirely by crafting . I've done and seen most of the things, i made lots of gold, claimed lots of land and all that, but now at a point where a bigger goal is missing. I will stick around to see the aftermath of auroria and maybe i get some motivation to maybe build a fishing boat or something , but the remaining things are an insane and unacceptable grind . Hasla is absurdly designed , it's the most boring grind EVER , yet still more reliable and easier than crafting weapons/armor .... so Trion killed the high end crafting game in one fell swoop with Hasla. (i'm saying Trion, because the Korean version does not work the same way with Hasla weapons/armor)
    Last edited by diabolus; 07-11-2014 at 09:54 AM.

  5. #165

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    Heh interesting. This game was fun in the beginning but i kinda lost interest for some reason. I'm back in SWTOR having fun with the 12x xp class missions.

  6. #166

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    Quote Originally Posted by Reavs View Post
    Heh interesting. This game was fun in the beginning but i kinda lost interest for some reason. I'm back in SWTOR having fun with the 12x xp class missions.
    Yea busy updating my SWTOR client, i am missing a good story in my MMO play. AA is pretty much a sandbox, but also very grindy when you get into the higher tiers. The combat in AA is truly "meh" , i don't really like it, it feels laggy and i'd even do WoW combat over AA combat , something is just not right with it. I think it's the lack of action-queuing combined with our 200ms types of pings .

    I'm also contemplating checking out The Repopulation . Seems you can get into a permanent alpha version if you pay $50 . https://www.therepopulation.com/

    After this fiasco setup between Trion and XLGAmes , i've gained a new appreciation for games where the developers are directly involved with the community. AA is not like that, any idea or change is like pissing in the wind , Trion just goes "we can't change the code, deal with it" .

    So AA really do feel kinda like a game that is abandoned by the developers and are now being run by the community (except now you pay too). Kinda like those illegal WoW servers , except it's like a year behind in patches.
    Last edited by diabolus; 07-11-2014 at 12:26 PM.

  7. #167

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    Oh, here is a pretty accurate review, since it's also after they played the game awhile:

    http://www.mmorpg.com/gamelist.cfm/g...rth-Doing.html

    After a hundred-plus hours, lots of olives harvested, lives taken, hearings attended, fish captured, and donkeys ridden we’re ready to put ArcheAge to the final test. Do XLGAMES and Trion Worlds have a winner on their hands? If you were judging by the launch server queues alone, you’d probably think so. But things have cooled, the excitement has waned, and the reality of Jake Song’s game has begun to set in. ArcheAge is a very capable “sandpark” MMORPG, but it also proves that when a game tries to do everything, it never truly excels at anything.

    I’m not going to spend this review giving you an overview of what ArcheAge is. Chances are, here at MMORPG.com, you know the story: a sandbox/themepark hybrid from Jake Song, creator of Lineage. Once touted as the second coming of the classic sandbox MMO, it’s quickly become something of a niche game in other territories. Enter Trion Worlds, the western AAA dev tasked with bringing the complex game to the Western market.

    For my first review in progress pieces, see the links here, here, here, and here. They’ll give you a good idea of my time spent in AA up until a couple weeks ago when I went on vacation. I’ve since logged an additional 20 hours in the game, spent time with housing, at sea, in court, and taking part in the Hasla grind, and feel confident that I’ve seen enough of what ArcheAge has to offer across several characters and accounts. I’m not here to list the features of the game for you, but rather explain what I feel works in the game, and what I feel does not. Our overview pages and videos give a nice quick read of what AA is all about if you’re looking for more that kind of take.

    I reviewed ArcheAge with an Archeum pack provided by Trion, so I never actually spent any of my own money. That said, I watched as my Credits dwindled every time I wanted to extend my labor, or get some gold by selling items from the Cash Shop. I actually think the cash shop is mostly harmless, despite cries of Pay to Win that have plagued the game since before launch. After months of alpha, beta, and now over 100 hours in launch, I can say that I don’t think cash shop customers wind out on top. They may be able to do labor-expending things quicker than free players, but free players can buy Labor Potions rather cheaply on the Auctions, so I think that system is working.

    But what troubles me, is that I think ArcheAge could have benefited immensely from having at least one or two servers be for only subscribing “Patron” players. ArcheAge has an option subscription model, and while you can definitely play most of the game without spending a dime, chances are that most free players will never own land outside of a small farm, and they’ll thereby miss out on much of what makes life in Auroria worth living. People don’t play AA for the combat and boring quest design. They play it for the land-ownership, the PVP, and the crafting. All of which is somewhat reserved for paying subscribers.

    There is a way to get Patron (subscriber) status without spending real world money. APEX (think EVE PLEX) is sold on the auction house by players to make gold. At $10 per pack, it costs $20 for a player to buy enough APEX to convert to Patron Status (2400 credits). In game, APEX bundles go for a hefty amount, and just to get one month’s worth of patron status to claim and own land is going to take a fairly dedicated player working the auction houses well and running a lot of trade packs.

    ArcheAge may bill itself as a Free to Play game, but not at all unlike Wizard101 or Pirate101, it’s more like an unlimited free trial. If you really want the whole game experience, you’re best off becoming a Patron. That said, I’d love it if Trion made a “Subscription Only” server where the cash shop was completely disabled. Trion has to make money to keep the lights on, but I’d have loved to avoid the hassles faced with F2P servers by having the option to play on a subscriber only server.

    You’ll likely spend most of your time beyond level 30 running trade packs or questing to the level cap. Beyond that there’s more crafting, more trade packs, a mediocre but serviceable PVP arena, the murder and crime game with the politics and court system, hunting for treasure on the open sea, tending your farm, big sport fishing, and of course grinding for weapons in Hasla. Like I said, there’s a whole lot of stuff to do in this game. You could spend entire days of playtime just decorating your house if you want.

    Trade packs and crafting are the big two though. That’s pretty much the game for you if you’re a patron or a free player. You’re going to spend a lot of time, running trade packs from one place to the next, trying to avoid people who want to steal your goods, and finding out just how evil some MMO gamers can be. That’s not a bad thing. In fact, of all the content and systems in ArcheAge, I think my favorite is the idea of trade runs. They can be boring as all hell if you take safe routes, or some of the most harrowing experiences you’ll have when you’re being hunted by rival players. But you want gold, because gold buys things on the AA, things you’ll need to make better items, or decorate your house, or fill your labor points. Everything in AA revolves around the economy and finding a way to make it work for you.

    But, like much of life in Auroria, it all boils down to spending inordinate amounts of time on menial tasks. What’s novel at first, quickly becomes a grind. You’ll spend so much time looking at crafting menus or watching your character make thousands of pieces of crafted items. There were entire days of my time with ArcheAge where all I did was plant crops, water them, harvest them, and turn them into things. One of my review in progress pieces was called “Farmville Deluxe” because it’s when I started to realize that a lot about ArcheAge is modeled on the Facebook game mentality. Give players chores to do, and hope they don’t realize they’re not actually having fun.

    One of my crowning achievements was building my Clipper. When achievement in MMOs was still something to work for, I often felt rewarded for the time and effort I put towards tasks. Beating epically hard dungeons, or hitting max level used to be a really rewarding feeling. I felt that way when I collected and built my own ship to sail the seas with in ArcheAge. But it’s the act of getting those materials and building the ship that was more boring chore than fun adventure.

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