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Thread: Tom Clancy's Ghost Recon Phantoms

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  1. #1
    OuBoet's Avatar
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    Default Tom Clancy's Ghost Recon Phantoms

    Hey guys and gals...

    Is there anybody playing phantoms? I started this morning especially now with the 'get a dlc pack free everyday for 3 days'... It is a lot of fun but only have met one other south african in-game. Maybe we can get a MyG clan together...

    *** Are you going Rogue or are you just happy to see me? ***

  2. #2

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    Tried playing it. Optimised like crap. Wouldn't run over 13fps regardless of the settings I used.

    Don't know of anyone else who plays it.
    Drummer | Gamer | Audiophile | Beard


  3. #3
    Neo Zeon Glordit's Avatar
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    Used to play it when it was Ghost Recon Online, but it became a pay to win sniper fest in most maps. I see it's now Phantoms so maybe I will give it another try - not holding my breath. Also you will 99% of the time be pitted against people with higher tier gear than yourself.
    Last edited by Glordit; 12-07-2014 at 05:53 PM.

  4. #4
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    I've played a few matches here and there, but this game (along with Ghost Recon: Future Soldier) keeps crashing my PC. Get a blue screen of death after a few minutes of play.

  5. #5
    Bargain Hunter mottamort's Avatar
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    Yeah I played it for for rewards. Terrible terrible optimzed game. The fact that no south africans play it means that theres never a server that latency isnt like 300+ either.

    Got rewards, deleted it, didn't look back.

  6. #6

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    How does latency influence gameplay?

  7. #7
    Bargain Hunter mottamort's Avatar
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    Quote Originally Posted by Graal View Post
    How does latency influence gameplay?
    Never played an online shooter before?

  8. #8
    Neo Zeon Glordit's Avatar
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    Quote Originally Posted by Graal View Post
    How does latency influence gameplay?
    It's difficult to say, latency in it is noticeable when attempting to shoot moving targets but most of the combat is done from a 'cover and fire' system. You will be gunned down by someone in cover before you see them quite often but you will learn to compensate for it by being more tactical.

    It is playable by all means, just get's frustrating at times.

    Quote Originally Posted by mottamort View Post
    Never played an online shooter before?
    Sorry but you can not answer a question with another question specifically with one as broad as that, please supply more information in your next post to clarify what you are attempting to establish.
    Last edited by Glordit; 14-07-2014 at 10:58 PM.

  9. #9

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    Quote Originally Posted by mottamort View Post
    Never played an online shooter before?
    There are many online shooters that are perfectly playable with higher latencies. Red Orchestra 2, as an example, does hit detection client-side, meaning it plays roughly the same on local servers as it does on european servers. ArmA3, Planetside 2, Firefall, Mass Effect 3 and Defiance are also very lenient when it comes to latency.
    Last edited by Graal; 15-07-2014 at 11:09 AM.

  10. #10
    Bargain Hunter mottamort's Avatar
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    Quote Originally Posted by Glordit View Post
    It's difficult to say, latency in it is noticeable when attempting to shoot moving targets but most of the combat is done from a 'cover and fire' system. You will be gunned down by someone in cover before you see them quite often but you will learn to compensate for it by being more tactical.

    It is playable by all means, just get's frustrating at times.



    Sorry but you can not answer a question with another question specifically with one as broad as that, please supply more information in your next post to clarify what you are attempting to establish.
    You summed it up pretty well. You get shot and killed before seeing someone and you tend to miss them because on the server where you're shooting they're no longer there.
    That and constant teleporting/rubberbanding as the server is trying to figure out where you are and where it has to assume you going for the low latency players.
    Quote Originally Posted by Graal View Post
    There are many online shooters that are perfectly playable with higher latencies. Red Orchestra 2, as an example, does hit detection client-side, meaning it plays roughly the same on local servers as it does on european servers. ArmA3, Planetside 2, Firefall, Mass Effect 3 and Defiance are also very lenient when it comes to latency.
    You mean like battlefield? where the client-side detection causes rampant cheating and the infamous "shot after getting to cover" scenarios?

    High latency on any twitch based/fast reaction multiplayer game is terrible. On phantoms its just further annoying by the long trek you usually have to make to get back to the battle you can't get to see because you're shot by a guy who's behind a wall on your screen.

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