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Thread: I am so F***ing over MW2 and its BS

  1. #171

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    I run a moderate NAT. The only thing that often interferes with dedi server games in that configuration is that some routers have Port Scan and DOS attack protection. I found that unless this is disabled, the routers drop many game packets, especially if they were sent in a burst. Of course you will need to allow the game outbound connections through any firewall software/hardware you have as well.

    Technically though, I don't think you are suppose to need to do port forwarding for MW2 to work, for two reasons. 1. It supposedly has uPnP support, which most routers bought in the last two years have good support for. 2. If connections can't be made to your machine, the game should not pick you to be host in the selection process, you don't need forwarded ports unless you are the host. If you are having problems, then clearly the above is not working correctly.

  2. #172
    Azimuth's Avatar
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    Quote Originally Posted by Blackhand View Post
    Technically though, I don't think you are suppose to need to do port forwarding for MW2 to work, for two reasons. 1. It supposedly has uPnP support, which most routers bought in the last two years have good support for. 2. If connections can't be made to your machine, the game should not pick you to be host in the selection process, you don't need forwarded ports unless you are the host. If you are having problems, then clearly the above is not working correctly.
    Perhaps it's different on PC, but on console you have to forward your ports, regardless of whether you're the host or client. Back when I was running a moderate NAT setup, I'd be unable to join friend's games constantly.

    And as I've already said, I had a lot of issues on PC too.

  3. #173
    Paladin xXScarYXx's Avatar
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    I have absolutely no problem with this game on my xbox...
    I have played it online for like 6 days and never had any hosting problems

  4. #174
    The Hoff
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    Quote Originally Posted by xXScarYXx View Post
    I have absolutely no problem with this game on my xbox...
    I have played it online for like 6 days and never had any hosting problems
    Yeah I also have zero problem connecting to friends games on xbox.

  5. #175

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    Quote Originally Posted by Azimuth View Post
    Perhaps it's different on PC, but on console you have to forward your ports, regardless of whether you're the host or client. Back when I was running a moderate NAT setup, I'd be unable to join friend's games constantly.

    And as I've already said, I had a lot of issues on PC too.
    I have a Xbox 360 as well. I haven't played MW2 on either platform, but I've played quite a bit GOW 2 online.

  6. #176

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    Quote Originally Posted by Azimuth View Post
    Perhaps it's different on PC, but on console you have to forward your ports, regardless of whether you're the host or client. Back when I was running a moderate NAT setup, I'd be unable to join friend's games constantly.

    And as I've already said, I had a lot of issues on PC too.
    I'm sorry, but it's ridiculous to expext Joe Soap to forward ports just so he can play online

  7. #177
    Azimuth's Avatar
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    Blame port scanners and hackers then. Without them, we wouldn't even need firewalls.

  8. #178
    The Piper Necuno's Avatar
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    Quote Originally Posted by Azimuth View Post
    Blame port scanners and hackers then. Without them, we wouldn't even need firewalls.
    i'd blame those who are too much time on their nads and are bored; the above average "kids"...
    // Previously known as Blind Faith or Pr⊕phet
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