Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 32

Thread: BoH

  1. #11

    Default

    Quote Originally Posted by Crzwaco View Post
    Np man/girl where are you from why not put it in your location?
    Well, quite simply, I'm not used to specify it, but that's not because I have any problem with it - so, I'm from Campobasso, a town in the middle-south of Italy.

  2. #12
    Crzwaco's Avatar
    Join Date
    Oct 2009
    Location
    Saldanha
    Posts
    15,634

    Default

    A cool no problem its just a surprise to get other than south Africans on this site haha

    Don't have a 1gig of cap atm will check it out later but sounds interesting.

    Is it possible to add the size of the demo on the website?
    Evil meet my Sword. Sword, meet Evil!


  3. #13

    Default

    Quote Originally Posted by Crzwaco View Post
    A cool no problem its just a surprise to get other than south Africans on this site haha
    Yeah, I can understand that. I spotted some accesses to my site from here and so I thought I'd come and say hi

    Don't have a 1gig of cap atm will check it out later but sounds interesting.
    Thanks

    Is it possible to add the size of the demo on the website?
    I must admit it would rather bother me, as I update the demo often
    Anyway, the sizes are small: they go from ~9 to ~11 MB.

  4. #14

    Default udpate10 released

    Hi all,

    I'm very happy to bring more juicy news, which can be summed up in a couple of words: 10 updates! It's a big achievement which is self-celebrated by the massive amount of improvements brought by update10, released today.

    More specifically, this update:
    * adds acceleration to the turning of the main character when standing (allows to turn by small degrees and, at the same time, to change totally direction more quickly);
    * makes enemy fields harmful like traps;
    * adds sound effects to enemy fields and conveyor belts;
    * improves the sound volume balancement of clusters of squares (enemy fields, conveyor belts and traps);
    * intensifies the hit sparks effect;
    * increases a bit the weapons shoot rate (so killing enemies is a bit easier);
    * replaces the "USE ENHANCED/STANDARD WEAPONS" option with the "DIFFICULTY: normal/easy" option, which affects also the spawning rate of enemies;
    * removes the "ENABLE/DISABLE BARRIERS" option;
    * adds the "NAME REQUEST: once / per session / always" option;
    * adds walls graphics to the themes "C64", "default" and "warm";
    * extends the illumination range of rotating lamps;
    * adds music and recoloring of graphics to the mission report screen;
    * adds 10 new short pieces of music;
    * improves some graphical elements, sound samples and music pieces;
    * simplifies menus and adds the number of the non-secret missions;
    * modifies the automatic theme switching so that it will not occur after selecting another video mode or another different automatic theme switching option;
    * optimizes slightly the graphical engine;
    * adds a new secret mission;
    * makes some minimal changes to a few missions;
    * updates and improves the manuals;
    * applies various other changes.

    The update can be downloaded for free from the DOWNLOADS page of the official website at www.bohthegame.com.
    The demos have been updated to reflect the changes.

    Enjoy!

  5. #15

    Default

    Hello guys,

    I just wanted to let you know I have released another game... it's little thing, but it's free!
    The story goes like this...

    Back in 2007, a game was born from a rib of BOH, when the latter was in early state of development: its name was KOG. After a month or so of development, it got released. Lately, during the development of the latest update of BOH, something convinced me to update those parts of code that KOG had originally imported from BOH and that, in the meanwhile, have improved a lot. Bad move: I found myself heavily reworking the whole game Eventually, the game was brought to new heights and it is now available for free to everyone who feels like getting mad at me...

    Enjoy!

    KOG homepage


  6. #16

    Default The BOH-Day Offer

    Hello,

    tomorrow is Easter... and also BOH's birthday! To celebrate such a happy day, I thought it would be nice to let more people get hold of its sexy package at a cheaper cost: so, starting April 4, 2010, worldwide shipping is free for orders of 2 up to 6 copies!* This means that two or more friends can place a single order and receive their copies comfortably at home at the same price they would have paid if they had picked them directly from the shelf of a store! Moreover, the offer extends also to customers of the digital copy, who, as usual, just have to pay the price difference with the physical copy.

    Ah, by the way: BOH hides two Easter eggs, but nobody managed to find them yet... would you be curious?

    Happy Easter to all!

    *The offer is not valid for companies. All the copies are sent in the same parcel to a single destination.

  7. #17

    Default update11 released

    Hello,

    since more free time is coming with the summer, I thought I'd provide BOH players with some additional fun - and, while at it, I also made it a little bit easier to beginners



    So, I have just released the update11, which:
    * adds the aiming device (a tool that shows the shooting trajectory);
    * allows to restart from the last phase played when difficulty is set to "easy";
    * adds 2 new missions;
    * refines light casting;
    * enriches and extends the menu music of the theme "underground";
    * retouches the menu music of the theme "default";
    * adds the Danish translation;
    * improves the translations;
    * fixes the "mood" of the ending;
    * updates and improves the manuals;
    * applies various other changes.

    The update can be downloaded for free from the DOWNLOADS page of the official website.
    The demos have been updated to reflect the changes.
    Last edited by saimo; 08-06-2010 at 04:02 PM.

  8. #18

    Default update12 released

    Hi,

    since the previous update brought to surface a couple of nasty bugs (as reported by a few users, whom I wholeheartedly thank), I fixed them and seized the occasion to raise the number of missions to 40 and to add a new translation!



    More specifically, this update:
    * fixes 2 bugs that could cause crashes;
    * adds 2 new secret missions;
    * adds the Polish translation;
    * applies various other changes.

    The update can be downloaded for free from the DOWNLOADS page of the official website at http://www.bohthegame.com.
    The demos have been updated to reflect the changes.

    Finally, a couple of addresses for who wants to follow BOH directly:
    * Facebook: http://www.facebook.com/pages/BOH/99598418583
    * Twitter: http://twitter.com/bohthegame

    As always, enjoy!

  9. #19

    Default update13 released

    Hellooo,

    for both those who are having a great gaming time now and those who will back at their computers after the summer, here is one more massive update that takes BOH to yet another level



    More specifically, this update:
    * adds world standings: the game can send automatically the local records to a global server that keeps the real-time standings of all the players in the world who make use of this new feature;
    * adds a new tile kind: the message point, i.e. a location that reveals a message (a hint, a riddle, a part of story, etc.);
    * uses the messages points to make many missions more intriguing and to improve the tutorial missions (which have also been slightly modified for greater effectiveness);
    * adds the theme "pyramid";
    * adds 5 new missions;
    * adds the possibility of specifying a success epilogue and a failure epilogue for each phase;
    * reworks automappers: the more powerful one now covers the same area of the other one, but provides also an alternative rendering mode whereby the map reflects faithfully the actual colors of the tiles;
    * makes movements of enemies clearer;
    * allows the RM to open locked passages and exits only when facing them;
    * removes sidestepping;
    * makes [SPACE] the default automapper key;
    * makes the alignment of menu texts definable by the theme designer;
    * improves a few strings in some translations;
    * improves and updates the manuals;
    * applies various other changes.

    The update can be downloaded for free from the DOWNLOADS page of the official website.
    The demos have been updated to reflect the changes.

    As always, enjoy

  10. #20

    Default

    Quote Originally Posted by saimo View Post
    ...juicy...
    I was just about to yell "Copyright Infringement!", but then I noticed the y.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •