And still the metacritic user score falls, I see. Now down to 6.6.
One reason being that fanboys are revising their scores:
TitusBalls Feb 22, 2015
6
This is my second review of Elite: Dangerous. At the launch of the game I gave it a 10. This was based on, at the time a very smooth launch, an enjoyable beta period and to counter the 0 reviews it was unfairly getting due to the the whole offline debatable.
It's now over 2 months since the launch of the game and I've come back to update my review and I've decided to give it a 6.
When David Braben was interviewed up to the launch of the game, he kept using the analogy of a house being built and that they were in the final stages of all the furniture being put in - as much as a month before release. This made many feel that from Gamma to launch there would be a lot of new stuff - however in the end what was released was little more than what we had seen at the end of Beta.
What was added was shallow and quite frankly buggy. What has been confirmed is that the background simulation that Frontier told us was going to be amazing, and why offline needed to be removed, is actually nothing more than some simple (and broken) functionality - the real game has to be injected on an event-by-event basis by the development team.
Basically Frontier are the wizard behind the curtain, and they keep telling us to try ignore it - but you can't ignore the fact they just pull leavers and knobs to make the whole thing work.
The GalNet news items are shoddily written with little real enjoyable narrative, stories that go nowhere and very little quality or spell checking - as if someone let the dyslexic intern loose on the production CMS and isn't checking what they put out.
Exploration is nothing like what it was touted to be - we were told it would be exciting, that there would be lots to find in the galaxy. Many of us imagined it would be like Skyrim in Space - where we would stumble on adventures. Sadly it's nothing more than Jump, Scan system with 1 button, find only the interesting worlds, point your ship at them for 30 seconds. Rinse and repeat and then sell the data.
While the addition of "First discovered" tag on systems is a nice touch, it's not enough to hide the fact the game is very shallow.
The latest addition of community goals seems like a rather slap-dash add on to the game to create some content but less than 5000 players took part and achieved no where near all the goals. The ones who did complained of any lack of real gameplay (granted not all players). What it did create was some conflict which saw people enjoying PvP but mostly it pushed risk-adverse players into private or solo mode.
On the whole solo mode thing, my personal opinion is that it is what will completely ruin the game. People say they don't want another Eve-type game. Well not only will they not get that, but they also won't get a multiplayer game with any players in it.
Overall when I was back in Beta 1, the game felt epic even though it was limited to a handful of systems. When they opened up the bubble it felt even grander. When they opened up the galaxy everything felt like it collapsed in on itself and the true game was revealed to be very little content.
Frontier have committed themselves to new content patches and I will continue to watch this game change and grow over time but I don't feel confident that the captain at the helm of this ship sees the icebergs ahead.