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Thread: Official Elite Dangerous Thread

  1. #911

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    Quote Originally Posted by axon1988 View Post
    And here's how I usually load up a vulture: http://coriolis.io/outfit/vulture/04...nius%20Vulture
    I'd ditch the Hull Reinforcement packages, tbh. They impact mobility too much and your shield on a Vulture should be doing all the tanking anyway. I frequently take on Pythons and Anacondas in HazRez and I rarely have them get through my shields to damage my hull.

    Edit: Oh I see you're using the new Bi-weave shield gen. I haven't tried a build with that yet, so maybe the Hull reinforcement is necessary in your case.

    On another note, I sold off my Vulture and got an Asp Explorer for mission running. I'm currently doing long-range trading missions out of Fehu that pay about 500k - 1.5mil for a 400Ly run. It takes about 20 min and it generates a lot of rank.

    Still pissed I didn't take that Knight promotion mission. It would have jumped me up 5 ranks instantly.
    Last edited by Graal; 11-01-2016 at 11:56 AM.

  2. #912
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    Quote Originally Posted by Graal View Post
    I'd ditch the Hull Reinforcement packages, tbh. They impact mobility too much and your shield on a Vulture should be doing all the tanking anyway. I frequently take on Pythons and Anacondas in HazRez and I rarely have them get through my shields to damage my hull.

    On another note, I sold off my Vulture and got an Asp Explorer for mission running. I'm currently doing long-range trading missions out of Fehu that pay about 500k - 1.5mil for a 400Ly run. It takes about 20 min and it generates a lot of rank.

    Still pissed I didn't take that Knight promotion mission. It would have jumped me up 5 ranks instantly.
    Naught, as it currently stands I mostly play stealth runs with my vulture. That's what the hull reinforcements are for. It makes it more fun and gives me a "time limit" as to how long it can take me to take out a ship. Specially a large ship.
    Please keep all extremities tucked in...

  3. #913
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    Quote Originally Posted by Reavs View Post
    Have a look the Razor fit. It's quite effective for a 500k refit.
    Sweet website!! I can't remember my full loadout off by heart, but I'll update my build and share you everyone and mock recommend me what I should be building towards.

    Quote Originally Posted by Graal View Post
    Well, what ship are you running? Your power efficiency plays a big role in this. If you're only using it for combat, don't fit the best sensors or life support systems. They're a waste. Chances are if you're in a situation where your cockpit is at risk, you should have bugged out long before anyway. I think the class D life support system gives you 10min of oxygen, which should be more than enough time to hit a station if there's one in the same system.

    Gimballed lasers are always a great idea. Especially if your ship is power efficient. I normally fit beam lasers but on a smaller ship these will likely kill your power draw. On my Vulture I have one Beam laser and one Cannon. The single BL uses very little power which means I dish out a continuous stream of damage. I only use the cannon to do insane damage to big ships at close range, switching back to the BL while I wait for it to reload. Lots of people swear by Multi-cannons, but I prefer my standard Cannon.

    If you're flying a Viper you might fit one Flak and one Multi-cannon. The Flak is basically the shotgun of space combat and does great damage if you can get close to the enemy.
    Thanks for the info. So I've got a Viper MKIII at the moment. I've upgraded pretty much everything except the sensors and life support as my current goal is to move from system to system doing bounties. So I've tried to keep my ship focused on combat and survival.

    I've not come across a Flak cannon yet. Or perhaps, I may have but dismissed it immediately due to ignorance or lack of knowledge. Currently the 2 multi cannons and 2 pulse lasers are working for me quite well. I'm just thinking that I may be missing something, as I know I should be upgrading, but finding it difficult to understand to what.

  4. #914
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    Quote Originally Posted by Graal View Post
    Well, what ship are you running? Your power efficiency plays a big role in this. If you're only using it for combat, don't fit the best sensors or life support systems. They're a waste. Chances are if you're in a situation where your cockpit is at risk, you should have bugged out long before anyway.

    Gimballed lasers are always a great idea. Especially if your ship is power efficient. I normally fit beam lasers but on a smaller ship these will likely kill your power draw. On my Vulture I have one Beam laser and one Cannon. The single BL uses very little power which means I dish out a continuous stream of damage. I only use the cannon to do insane damage to big ships at close range, switching back to the BL while I wait for it to reload. Lots of people swear by Multi-cannons, but I prefer my standard Cannon.

    If you're flying a Viper you might fit one Flak and one Multi-cannon. The Flak is basically the shotgun of space combat and does great damage if you can get close to the enemy.
    That's funny, cos that's the only time I've needed the extra oxygen because of canopy breaks. But 10min is normally enough to bug out and return to repair.

    Also, I'm not a fan of flak cannons, dispersion is too much and have to be right on top of the enemy to make it effective.

  5. #915
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    Quote Originally Posted by DieGrootHammer View Post
    Thanks for the info. So I've got a Viper MKIII at the moment. I've upgraded pretty much everything except the sensors and life support as my current goal is to move from system to system doing bounties. So I've tried to keep my ship focused on combat and survival.

    I've not come across a Flak cannon yet. Or perhaps, I may have but dismissed it immediately due to ignorance or lack of knowledge. Currently the 2 multi cannons and 2 pulse lasers are working for me quite well. I'm just thinking that I may be missing something, as I know I should be upgrading, but finding it difficult to understand to what.
    It all depends on your style of fighting. But keep in mind that D class modules are usually the lightest modules out there. So try and get D class sensors and oxygen if you can. And then B class modules are the heaviest for the performance you gain, so they are in my opinion rarely worth it.

    I stay away from flaks as range is always an issue. All ships boost after all. Don't dis non-gimballed weapons though, as they do a lot more damage. And a direct hit with a rail gun can really make a ship bleed. I've tested this. With a large rail HP you can bring down 6A shields in 3 shots. That's 7 seconds total between reloads. Which means a clipper would steer clear of anyone with such a load out.
    Please keep all extremities tucked in...

  6. #916
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    Such a pity you can't find a visual equivalent of the galaxy on the web. I want to plan my route or something offline, or even look for places to visit.

  7. #917
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    Quote Originally Posted by BeoTeK View Post
    Such a pity you can't find a visual equivalent of the galaxy on the web. I want to plan my route or something offline, or even look for places to visit.
    That's for sure. There are a couple that attempt it. But the fact remains that even in the civ bubble we still have not explored each and every planet / station / star that is available.

    This might help you a little bit, but you do need to be online for it to work: https://ross.eddb.io/
    Please keep all extremities tucked in...

  8. #918

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    This is the refit i'm going with for my Eagle. Any suggestions would be appreciated.

    http://coriolis.io/outfit/eagle/02A3...-EA==.Aw1-EA==

  9. #919
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    Quote Originally Posted by Reavs View Post
    This is the refit i'm going with for my Eagle. Any suggestions would be appreciated.

    http://coriolis.io/outfit/eagle/02A3...-EA==.Aw1-EA==
    Currently a small ship like that will have no benefit from a Cell bank. I would recommend you remove it, as it also uses a lot of power. And then perhaps upgrade your shields to something a bit more potent. Something like this if you can:

    http://coriolis.io/outfit/eagle/02A3...-EA==.Aw1-EA==

    Also changed your hardpoints a little.
    Please keep all extremities tucked in...

  10. #920
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    Quote Originally Posted by Reavs View Post
    This is the refit i'm going with for my Eagle. Any suggestions would be appreciated.

    http://coriolis.io/outfit/eagle/02A3...-EA==.Aw1-EA==
    This is kinda how I spec my EAGLE - purely for bounty hunting.

    http://coriolis.io/outfit/eagle/22D3...=.EwBhwRgse0SA

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