
Originally Posted by
shadowfox
An MMO essentially requires two major things to be considered an MMO:
1. It should support a large number of players simultaneously within a single world and
2. It should feature a story-driven persistent world ie - the state of the game still keeps changing regardless of whether you are online or not.
In the case of Dota (and many other multi-player games), people connect to a server for the purposes of matchmaking - they do not all play on the same server. What's the max per map - 10 or 12? Not really massive. If you use that definition, any game with a couple of people on the same map would qualify.
And what happens when the game is closed? Does the world continue moving forward? No - the map/instance is essentially destroyed when the game ends, and refreshed when a new game starts. There is essentially no passage of time.
Bodhi was basically correct - the title of that report (I'm not singling out MyG here - but the authors of the original report rather) should have been top online games of whatever year.