Quote Originally Posted by lethal predator View Post
Yes I agree with the high skill cap but that I don't mind km willing to improve myself and become better. I've heard that landing phase is longer and damage output is weaker. Stuns and slows are way to long and that's why coming from lol I find it too broken.
To be fair, a patch was recently released that changed the game quite dramatically, particularly with regards to the "laning phase", so you may want to look into that if you haven't already.

An average stun in DotA last about 1.5 seconds. The longer stuns last about 4 seconds and are quite rare. I think there's a single stun in the game that lasts 6 seconds (and is incredibly difficult to set up/land). That said, there are ways to avoid stun effects, remove stun effects entirely, and even make yourself immune to them. That's part of playing the game, knowing how to counter stuff like that.

I really don't understand why or how you feel it's "broken".

As I said, it is widely regarded as the most balanced MOBA out there.