I like it if a game throws you into the deep end and you have to learn to swim yourself.
The first 10 hours of Final Fantasy XIII feels like a tutorial. They did it smartly by introducing a new concept every now and then but it feels like they just wasted too much time doing that. The amount of fights you have to go through to get to the next concept were way too many.
I think a lot of people also stopped playing Final Fantasy XIII after an hour or two because it feels incredibly simplistic. It's only after quite a few hours that you realise that it's quite a complex system and in my opinion they could have showed you everything in an hour or two. Not ten.
It's as if game developers expect their gamers to be stupid these days. Maybe they are...






