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Thread: Mantle 1.0 is "dead"

  1. #1

    Default Mantle 1.0 is "dead"

    After just a year and a half, AMD appears to be sunsetting its “revolutionary” original Mantle gaming API as we know it, according to a blog post written by Raja Koduri, VP of Visual and Perceptual computing at AMD.

    “...[I]f you are a developer interested in Mantle “1.0” functionality, we suggest that you focus your attention on DirectX 12 or GLnext,” Korduri writes.

    Korduri said AMD will no longer release Mantle 1.0 as a public SDK as originally intended, which many will take to mean that that is the end of it as an alternative to DirectX12 and the new OpenGL standards. As a consolation prize, AMD did release a 450-page programming guide the company hopes will stimulate better APIs down the road. The company also said it would continue to support any Mantle partners with its full resources.
    http://www.pcworld.com/article/28916...e-directx.html
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  2. #2
    Grievous's Avatar
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    I tried it on Dragon Age, the performance was worse, so switched back.

  3. #3

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    My performance was better in Thief and BF4. A real shame. Someone had to break Microsoft's grip a bit, but I guess it won't be AMD.

  4. #4
    FarligOpptreden's Avatar
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    Really sad news. The reason I convinced others why the AMD range is better than nVidia. Now I got nuttin.
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  5. #5
    phoenix's Avatar
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    I notice that they say Mantle 1.0, and not Mantle. Hinting at something, or only unintentional vagueness, do you think?
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