I've played a total of 15 minutes of the first game on XBOX 360 back in the day... Still have it on both Steam and Origin backlogs. Will get to it eventually...
I've played a total of 15 minutes of the first game on XBOX 360 back in the day... Still have it on both Steam and Origin backlogs. Will get to it eventually...
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I think this is a first, but I'm actually going to agree with you. I actually really like DS3. It wasn't as much horror, but there were some legitimately creepy sections. I'm thinking the regenerating necromorph sections in particular.
For someone who thought it was going to tank completely, I really liked DS3. Even the microtransactions (which I thought were going to be awful) didn't end up impacting the game. I never felt like I ran out of parts or needed to buy more.
Yeah, I was also worried when I heard about the microtransactions before it came out, but I never felt the need to buy anything in the game. I had more than enough parts to craft everything I wanted.
I also really liked the universal ammo in the game, even though I didn't think I would. The shooting was (obviously) the best in the series as well. I liked how the series evolved from mostly horror in DS1, to an almost perfect balance between horror and action in DS2 and then finally to a more action focused experience in DS3. In my mind it made sense that the series changed in this manner along with Isaac changing from being strictly an engineer to him becoming more of a soldier type character as he got more experience fighting the Necromorphs. I will definitely be interested in a sequel.
And while where on the subject of Visceral games, I would love a sequel to Dante's Inferno as well. That game was seriously underrated and underappreciated IMO.
My problem with Dead Space is one that I have with most forms of horror media. It is incredibly hard to replay the experience . I feel like the things they added to DS3 were an attempt to add greater levels of replayability than what the other 2 offered but I still feel they were ultimately ineffective in this regard. Perhaps if they do revisit the series consider having the game have a non-linear story with multiple endings. It would be a breath of fresh air to the genre overall and would make the game have greater replay value. (I admit that this method would also allow them to justify a larger repertoire of DLC's but that's another tale altogether)