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Thread: Best MMO to get into (buy to play)?

  1. #11
    brendanvb's Avatar
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    Quote Originally Posted by Tom View Post
    I haven't played it but apparently Final Fantasy XIV online is fantastic, [MENTION=13400]brendanvb[/MENTION] can give you more info i think...
    Unfortunately not [emoji14]. Haven't played it either. Not too into online multiplayer games/mmo's.

  2. #12
    Tom's Avatar
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    Quote Originally Posted by brendanvb View Post
    Unfortunately not [emoji14]. Haven't played it either. Not too into online multiplayer games/mmo's.
    O shit my bad... Thought it was you that recommended it to me...


    "I shave my arms so I'm more aerodynamic in a fight" Wlad 2016

  3. #13

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    I'm enjoying SWTOR. Voice acting is not negotiable. And the story line is somewhat made by your choices. I love purposely choosing the wrong option and watching the NPC react. Fun game. The game budget does shine through.

  4. #14

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    I wonder how Eso online is gonna turn out on ps4 because I am interested.

  5. #15
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    I struggled to get into ESO and SWTOR. Guild Wars 2 is the one I keep coming back to at the end of the day. It's easy to take a break for a couple of weeks/months if necessary and jump right back into it.
    PSN: LydonMcG


  6. #16

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    I'll also recommend Elder Scrolls Online, plus it's releasing on console in a month, so there are even more options with that. I will be playing the Xbox One version and played the PC version for a few months after launch. What i liked most about ESO, the stories and the lore (i mean it is elder scrolls lore pretty much) . It did feel alot like a single player campaign though (kinda like Skyrim, except you sometimes ran into a cave and see 10 other players camping a boss). I also couldn't get into GW2's story, ESO story is much more interesting and "impactful".

    The main problem with ESO, which is also what some may consider a strength, is their "phasing" approach to everything. The world/areas will actually change based on your decisions (very much like a single player game would), BUT this place you in a specific "phase" which only other players that made the exact same decisions will have access to. So it gets problematic if you group up with friends who are making different choices or playing different factions...in fact i don't even think you can group up between factions or even SEE the other faction players (since they will always be in different phases). Simply put, good part, you can save a village from zombies and it will physically become saved (i.e. friendly) , someone else can decide not to save it and it will remain hostile...you will then be a different phase as the other player.

    The same unfortunate phasing occurs when you reach max level, veterans live in an entirely different phase as the lowbies, hence why you almost never see veterans appearing in your version of a zone. Each faction have their own landmass/campaign and ALSO live in their own phase, on veteran level you can play the other faction campaigns in a Diablo-style way (i.e. instead of playing another faction campaign with an alt from lvl 1, you can play the exact same campaign as veteran at lvl 50 with lvl 50 monsters).

    All of this "phasing" is bypassed with the main pvp zone (which is gigantic). This zone is persistent and everyone in there is in the same phase. This is pretty much like a living/active version of GuildWars2 RvRvR Siege maps.
    Last edited by diabolus; 05-05-2015 at 01:14 PM.

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