Why is it that on two machines that have the same amount of memory, one will have
better textures than the other? Is it a matter of memory allocation [512Mb unified on Xbox 360 versus 256,256 split on PS3] or was the PS3 version of Bayonetta developed by another, less diligent development house? [Then again, Dragon Age is said to look worse on the 360 than on the PS3]
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