
Originally Posted by
DieGrootHammer
So a while back I read an article about the vertical slice; a small piece of game that is normally shown as promotional material for a game.
Basically, the vertical slice has always been part of every game development cycle. It's the part that has normally been used to showcase the game to investors and game company board members as an assurance of where their money went into. Usually this piece of game only existed in the confines of the boardroom, where business men has the say about a games future.
it seems this vertical slice was as time progressed was adopted as a standard PR piece to showcase the game to more than just investors, to the gaming public. It was the worst decision made I think. Basically, the vertical slice is polished and developed to show only be very best of what is feasibly possible with the IP and technology at hand. The scope and feature list of the game is not taken into consideration. Developers then have to go back and build the game around that slice, which in many cases just isn't feasible at all. Maybe due to money or time, almost always something has to give for the final release of the game to come out.