The problem with multiplayer focused games like Call Of Duty is that I really don't enjoy the multiplayer aspect. I'm almost a single player only gamer. But there is no denying that people do get a lot of value from multiplayer with all the hours they put into the game.
This begs the question, how many hours does one have to put into a game before you start getting value from the full retail price? Something like RPGs have hours and hours of gameplay to get into which warrants their asking price. But what about a shorter game? Something like Call Of Duty for me doesn't justify the price as I'm only going to get about 5 hours of gameplay out of it.




