Fallout 4 Doesn’t Use id Tech Because of Moveable Objects

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Bethesda Softworks has made an impression with Fallout 4 but no one can deny that the initial impression was how it didn’t quite look as good as, say, Batman: Arkham Knight or The Witcher 3: Wild Hunt. VP of marketing and PR Pete Hines offered his own reasoning for Fallout 4’s visuals, stating that no game offered the kind of interactivity that it did. Speaking to AusGamers after QuakeCon, Hines was asked whether id Tech was ever under consideration for adding that extra level of beauty.

As it turns out, it wasn’t. “No, because of moveable objects [in Fallout 4]. Doom has interactive stuff, but it doesn’t account for hundreds and thousands of little items that you can pick up and move and they’re all individual. It’s not suited for a game where you want to have thousands [of items] and clutter the world with all this stuff that’s all interactive and has physics. It’s just not what it’s for.”

That being said, id Software does contribute in other ways. “It doesn’t mean there’s not things that the id guys are doing that aren’t applicable. Like, ‘How did you solve this? In this scene, what are you doing here?’ There’s a million things on the much more granular level, like, ‘Maybe we want to add this thing to our engine or borrow this thing that you do in Doom or The Evil Within,’ or whatever, ‘And we’ll write our own version of that that works on our engine or solves our problem’.”

The huge amount of interactivity and the sheer breadth of the open world also opens up a potential can of worms…or bugs, as the case would be. However, it’s also that breadth and the level of things to interact with that “makes the game awesome, because it is real and those [objects] are real things that you can pick up and move, and you can take your bobble heads and arrange them neatly and roll wheels of cheese down a hill by the thousands. That’s part of what makes the game fun, is all of the stuff that you’re allowed to do in these virtual worlds.”

Fallout 4 will be out on November 10th for PS4, Xbox One and PC.

Source: GamingBolt
 
I'm not a fan of the series, preferred the originals. Played 3, but stopped after a bug caused me to skip half the story. Started new Vegas, but after I walked out the house, yeah not playing another brown game, and always felt they were a bit clunky. Watching some gameplay of 4 it looks vastly better in regards to gun-play, seems more fluid. I'm a little disappointed with the graphics as well, but the rest looks a lot better. Maybe a little early to tell though.
 
I'm happy to forgo some graphics to have a more interactive and "physics" based world, half life 2 blew my mind back in the day with the physics, hopefully this will be the next level of in game physics.
 
As much as I hate Gamebryo, rather that than idTech 5. Blech.

As far as i know,Fallout 4 will use the creation engine (same as Skyrim).I disliked fallout 3 and NV because of the sliding bug that the Gamebryo engine was causing.


I'm actually glad that they are focusing on gameplay rather then graphics,should be able to mod it because of the engine so expect graphic overhaul mods following shortly after release.
 
As far as i know,Fallout 4 will use the creation engine (same as Skyrim).I disliked fallout 3 and NV because of the sliding bug that the Gamebryo engine was causing.


I'm actually glad that they are focusing on gameplay rather then graphics,should be able to mod it because of the engine so expect graphic overhaul mods following shortly after release.

Fallout 4 is using a newer version of the creation engine than Skyrim used.
 
Creation engine is just a fancy name for a heavily modified Gamebryo. You can clearly see that when playing Skyrim.
 
Creation engine is just a fancy name for a heavily modified Gamebryo. You can clearly see that when playing Skyrim.

Precisely. Mucking around in the Creation Kit (the renamed Construction Set) for a minute or two is a dead giveaway that it's mostly the same under the hood. The engine that powers Skyrim is ultimately the same engine that powered Morrowind back in 2001.

I'm surprised people didn't take Bethesda to task for the way they marketed their 'new engine'. When they were still hyping up Skyrim, they never said they altered the Gamebryo engine. They always made it sound like a brand new engine from the ground up.
 
As far as i know,Fallout 4 will use the creation engine (same as Skyrim).I disliked fallout 3 and NV because of the sliding bug that the Gamebryo engine was causing.

I'm actually glad that they are focusing on gameplay rather then graphics,should be able to mod it because of the engine so expect graphic overhaul mods following shortly after release.

Graphics is the least of the worries with Gamebryo. That engine should have been quietly shot behind the cowshed years ago. Dated gameplay systems is the real concern.
 
IdTech 5 isn't that bad man. Both RAGE and Wolfenstein had some impressive scenery.

Yeah, the vista's in Rage is still amazing, but what I wish that could be better, is the close up textures, like for example when you are in a room and look at furniture, like desk phones, stuff on a desk or a painting on the wall, the resolution is very crappy, looks like it belongs on a 10 year old game. Or am I perhaps doing something wrong?

Wolfenstein is much better though with detail on close up items.
 
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