I hate unskippable cutscenes, and in racing games the rubberband AI
I hate unskippable cutscenes, and in racing games the rubberband AI
Awesome article. I concur with every point. It boggles my mind how game developers continue implementing such blatantly crap design choices. Do they not play games themselves? Is it laziness?
Hey i like my QTE's![]()
And yet they have testers that play the game till they totally sick, and then they write full articles about what they have tested. I know that is only for bugs in the code, but they could implement the same sort of thing to get rid of these pathetic cliches.