Quote Originally Posted by tehNihilist View Post
I totally agree devs can / should push the boundaries, and Peter Molyneux always makes it sound like he has, but it never works out that way. His games are fun, but they never live up to his hype.
This has always been Molyneux's greatest downfall - his own hype and excitement. He always has a brilliant vision, but seems to forget half his ideas about half way through the dev process, and then doesn't have enough time to finish tweaking the things he did manage to incorporate. The exceptions to this, IMO, is Dungeon Keeper, Magic Carpet and Theme Park. Oh, what I would do for remakes of DK and Magic Carpet.