Funny thing, Digital Distrubtion isn't a PC only thing. PC fans screaming Steam/D2D/whatever seem to fail to realise the existence of Xbox Live and the PSN. So while you might complain that your 23% market share doesn't include products purchased via digital distrubution on PC, keep in mind it also doesn't include products purchased digitally on the consoles. That door swings both ways.
You fail to realise that PC gaming isn't dying. It's already dead. At least compared to the behemoth it once was. It's no longer Hollywood, it's Cannes.
It still manages to push out interesting niche games, indy games and MMO's, and pushes the boundary on technological advances. But when it comes to the really big, triple A stuff, the Halo's and Final Fantasies and such, the PC plays second fiddle often getting crappy ports later, if at all.
Example.
http://www.wired.com/gamelife/2009/1...re-2-pc-sales/
The truth hurts. Deal.The boxed PC version of Call of Duty: Modern Warfare 2 sold around 170,000 units in November, according to Gamasutra’s NPD analysis.
Compared to the 6 million units the game shifted on consoles in one month, that’s a rounding error. Want to know why all those boycotts over feature cuts don’t work? Because nobody bought Modern Warfare 2 on PC.
As I’ve written before, PC gamers only account for a small fraction of Modern Warfare 2 users. It’s just not worth the time, effort and expense for companies like Activision to please such a small fraction of the audience.
(Yes, the NPD only counts sales of boxed product, and many PC gamers do like to download their games. Without the release of download sales numbers, it’s impossible to get a perfect figure.)
So the bad news is that PC gamers can expect their demands to elicit little more than barely-stifled yawns from the people who make mega-hit multiplatform titles: There are just not enough of you to merit special treatment.
Last edited by Skurm; 26-02-2010 at 03:21 PM.
I am largely siding with larch on this one.
The PC is far from dead, but it has been hemorrhaging badly for quite some time now.
Last edited by tehNihilist; 26-02-2010 at 03:21 PM.
Define dead.
To me it means getting hand-me-downs months later.
To me it means walking into Musica and seeing 7 racks dedicated to consoles and packed to the brim with exciting new releases, and 1 measly rack set up carrying a few motheaten copies of Sims 3 and WoW.
To me it's watching ads for Gears of War on TV. No ads for Crysis though.
Naw. Nearly all the once mighty PC developers and publishers like Bioware, EA, Activision etc are 100% prioritising console gaming. No doubt at all. PC gamers are lucky to get a multiplatform title on the same day the console gamers do. Most often it happens months later. In many cases, they're lucky to get it at all.
Smells like a dead man walking.
Last edited by Skurm; 26-02-2010 at 03:31 PM.
I was trying not to piss the PC fans off, so I was being diplomatic in my response
Funny thing about this is I spend a decent amount of gaming time on my PC(30-40%, more if an MMO), so I am not a console 'fanboi' perse.
Thing is they still have some decent titles, but when (not if), Blizzard moves towards consoles, the PC will take an enormous hit.
No doubt, PC has some great stuff. But the point is, some. I can count the number of PC exclusive games that are really good on one hand. I'll run out of bodily extremeties and digits if I do the same with consoles.
I used to be a huge PC fanboy too, I still have and maintain a kitted-out beast of a PC to play WoW and the very occasional PC exclusive. Mostly it's because I guess it's a old habit. But all my singleplayer gaming happens on my Xbox, now, and frankly I don't know why I didn't convert sooner. All of the fun, none of the fuss.
Fact is, PC gaming has become a tiny niche within the gaming sector as a whole. And I suppose some die-hards just can't handle that. Ignorance is bliss, I guess.
Last edited by Skurm; 26-02-2010 at 03:44 PM.
PC as a hardware platform is still alive and well but mostly cater for MMO players, porn mongers, office workers, overclockers, pirates (those who dont sail the high seas) and the receptionist who plays solitaire. But as a platform dedicated the gaming its a dog with three legs trying to hump yours leg but keeps on falling over.
Reason why consoles are surpassing the PC? Because its a platform dedicated to doing one singular thing and that's playing games and nothing else. No worries about hardware compatibility issues all the console hardware is the same across the board. switch on pop in a disc and play.
As I see it, consoles are for casual gamers, which is why the sales are so high for it. PC games are a niche market and why it is struggling.
And now, to prevent some parasite from misconstruing what I just said, let me elaborate:
This is my opinion. I in no way imply that you do not get hardcore console gamers, or that you do not get casual PC gamers. I feel that the mainstream will use computers for one thing, and consoles for another. Instead of endlessly upgrading their computer to play a game, they make a once-off purchase on a PS3/Xbox. This is much more convenient for the mainstream, and the companies are tapping into this to milk it. Profits do not reflect that a certain industry is "dying".
If you believe it is dying, then good for you. Get off your computer and go play your console. It honestly does not matter. As I see it, both industries are still successful, yet the attention on the PC industry has diminished due to the console sales, or, misinterpreted statistics.
pc gaming is dead
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And you being a PC gamer is hardcore? What makes you playing Bioshock 2 on a PC more hardcore that a guy playing it on the Xbox 360 or PS3?
The wheels on the bus go round and round er I mean profits make the wheel go round and round. So if a platform does not make a profit it can be more successful than one that does because profit does not indicated that something is doing well am I right?