Yeah, I get what you were saying, just didn't know under what scenario. That makes more sense now. It's hard to say actually. I know in Dark Zone there is scaling (matchmaking). You can't play with your friends until you're both in the same level scaling bracket, but this is just speaking of Dark Zone.
Unfortunately this would have been difficult to test in the beta as the highest rank/level was 8. I know there have videos or discussion I've watched that they have highlighted that the game will scale difficulty. If you have more people in your squad, enemies will be more and will be more tanky, over doing it solo.
Hope everyone had fun with the Beta. In my case RL left me with about 1 hour to play all weekend.
[MENTION=3593]Shrike[/MENTION]: “We are not deliberately punishing solo players or incentivising them by making it harder. It’s a great single-player game, period. We don’t use a stick, but rather a carrot, to get people on board with multiplayer.” - Ubisoft
Technically Division has 3 classes: Medic, Tech, and Security. It will all come down to how you choose to spec your character.
So if you want to get REALLY technical Division has 6 classes
some buildings have locked doors that you need to pick if you want the loot on the other side
No Beo remember, I told you he's going to wait till it costs R200