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Thread: The Division Thread

  1. #301
    GregRedd's Avatar
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    Quote Originally Posted by BeoTeK View Post
    I don't think you can LAN the game, so they would need fiber at the very least.
    Compounded by the fact that they're looking for XBox and PC players. Yeah, I think they're trying a bit too hard, and not really thinking things through properly. There were some errors in the previous competition, and this LAN page doesn't even mention the date of the gathering (found in the email I got.)

    I'm not saying the efforts at promoting the game is a bad thing at all - the more local players the better the MP experience could be for all of us. Just lacking that attention to detail that elevates a good campaign to a great campaign.

    “You will know the good from the bad when you are calm, at peace. Passive. A Jedi uses the Force for knowledge and defense, never for attack.”
    ~ Jedi Master Yoda ~


  2. #302
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    Quote Originally Posted by GregRedd View Post
    Megarom planning on hosting a Division LAN Day on 12 March in Johannesburg (no specific venue indicated.)

    Application entry form is here: http://www.megarom.co.za/competition/the-division/, participants to be selected by random draw.
    I'm so tempted to enter but we've got a ton of kids parties/baby showers/nappy braais that day so my wife would kill me if I told her I'm ditching it all to go LAN for the day.

    They'll probably hold it at one of the ISP's data centres (which I think they've done before) so internet connectivity won't be an issue. Plus you get free food and drinks and the game!

  3. #303
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    Two new TV spots for The Division out yesterday:




    “You will know the good from the bad when you are calm, at peace. Passive. A Jedi uses the Force for knowledge and defense, never for attack.”
    ~ Jedi Master Yoda ~


  4. #304
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    Also a Year One and Season Pass content trailer:



    April: Free Update 1.1 - Incursions
    Challenging new end-game activity designed specifically for Squad play.

    May: Free Update 1.2 - Conflict
    New play for the Dark Zone and added incursion to Columbus Circle.

    June: Expansion 1 - Underground
    Descend into the underbelly of New York to fight enemies in the maze of tunnels and subways of the underground.

    (Summer): Expansion 2 - Survival
    Search New York for enough supplies and high-tech equipment to survive.

    (Winter): Expansion 3 - Last Stand
    Defend your base against a relentless new foe.

    Also bonus exclusives for Season Pass holders:
    > Sawed-off shotgun
    > Regular content drops
    > Season Pass bonus events
    > Exclusive outfits

    And new features planned:
    > Loot trading
    > Gear sets
    > Dark Zone features
    > Daily and Weekly assignments
    > More weapons
    > Dark Zone events
    > Challenge mode

    “You will know the good from the bad when you are calm, at peace. Passive. A Jedi uses the Force for knowledge and defense, never for attack.”
    ~ Jedi Master Yoda ~


  5. #305

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    Preload done, now the wait for day 1 patch begins......
    __________________________________________________ ___
    My 9 year old asked me "What should I be when I grow up daddy?"
    I answered, "Happy".

  6. #306
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    Day one patch release notes.

    I found this in a .txt file in the PC pre-download (Support>Readme>English):

    Ubisoft Entertainment

    Tom Clancy's The Division™ v1.1

    Appearance Menu has received a complete overhaul:

    Now displays as a Grid making it much easier to browse items

    "Outfit Sets" option added to quickly equip all the items in a set

    "Inspect" Feature added

    Visual improvements:

    Fixed several lights that did not cast global illumination

    Fixed missing volumetric lights on Traffic Lights

    Illuminated signs now cast actual light

    Improved atmospheric haze in several Time and Weather combinations

    Improved night time lighting and contrast

    Tweaked exaggerated rimlight shader on characters

    Improved car window reflections

    Improved SSAO to be more pronounced

    Mega Map and Open World updates:

    New "Mission Overview" has been added to the Mega Map

    Contaminated Zones will now display the required filter level on the Mega Map

    Field data with Audio will automatically play when you pick them up

    If you start listening to Field Data with audio from the menu you can keep listening outside the menu

    Added Subtitles for all Field Data that play audio

    Mission Entrance menu usability has been improved

    Significantly increased number of Crafting Materials obtained from Loot Crates

    Other:

    New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips

    New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)

    Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)

    Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs

    Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence

    Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account

    Fixed remaining Bugs that prevented log-in when some non-essential services were offline

    New Icon for Landmarks in the DarkZone, Icon now changes dynamically depending on if Non-Player Enemies are present or not

    Added information to the in-game Loot Pickup UI to show why an item can't be picked up

    Improved multi-GPU performance

    Fixed issue where you could get a white screen on start-up

    Improved performance in Windowed mode

    The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either

    Overall stability increased - lots of Crash fixes!

    Further backend improvements and optimizations

    Many Localization adjustments and bug fixes

    Additional minor bug fixes and polish!

    EDIT: Also of note, there is a folder in the file system titled "Rogue" that existed in the Beta as well. Following the folder path Rogue>sdf_streaming>pc, I found a folder titled "nyc_brooklyn". This existed in the Beta as well, but appears to have significantly more content in the full game download specifically pointing to map generation (although not on the scale of the nyc_manhattan folder). I'm not sure what people have concluded on the Brooklyn front, but this may be more information.

  7. #307

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    I bought 2 keys, one for my wife and one for me, so we can play together.

    Bought it from a guy on Carbonite for R400 each. He might have more: http://carbonite.co.za/f55/tom-clancys-division-codes/

  8. #308

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    Quote Originally Posted by Blazzok View Post
    I bought 2 keys, one for my wife and one for me, so we can play together.

    Bought it from a guy on Carbonite for R400 each. He might have more: http://carbonite.co.za/f55/tom-clancys-division-codes/
    Yep got one of those form him as well. Claimed without any issues.


    Finally preload complete. Now just for the unlock patch tomorrow.

  9. #309

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    Quote Originally Posted by Apollo View Post
    Yep got one of those form him as well. Claimed without any issues.


    Finally preload complete. Now just for the unlock patch tomorrow.
    I only started the 28GB download last night and stopped it this morning, so it still has 10GB to go. So I'll download the rest tonight.

    I freaked out for a bit, because I couldn't get the second key to activate for my wife. Some googling showed that you have to wait 24 hours before you can activate another key.

  10. #310
    Party time! Excellent! MalicE's Avatar
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    Quote Originally Posted by BeoTeK View Post
    The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
    ^THIS makes it all worth it

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