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Thread: Game design that screwed us over

  1. #11
    Bargain Hunter mottamort's Avatar
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    Quote Originally Posted by Tom View Post
    O i get it! So you saying you when you fight a guy and his health got low then you had to pusg circle then triangle etc to do the "finishing" kill
    Exactly that. Same as those "cutscenes" that randomly go "press X not to die"...man its annoying. Guess thats why I prefer skill based games

  2. #12

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    If you played the God of War series then you will know all about QTE's

    I don't mind them if they're part of a cinematic thats trying to involve the player, but as a gameplay element that means you die if you miss it, not a fan....

  3. #13

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    Quote Originally Posted by Tom View Post
    O i get it! So you saying you when you fight a guy and his health got low then you had to pusg circle then triangle etc to do the "finishing" kill
    Yep, sat there for half a day with the guys health at zero not able to get the square circle circle thing just right You can imagine how frustrating that can be. Felt like I must have killed him about 50 times over with all the effort but as I sucked at playing mini simon with a ps3 remote, all that happened was he had zero health, I had full health and every now and then I would fail at the simon game.

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