We all had that one (or more) game mechanic(s) that we thought (felt) was the absolute gift from devs; that thing that makes certain gameplay moment fun or engaging.
About a week ago, my sister and I were discussing this very thing.
I was playing AC: Liberation at the time and it got me to thinking just how much I miss Prince of Persia's wallrunning, jumping and backflipping over enemies to get the advantage; these elements proved greatly advantageous to the player, while looking awesome and badass.
Thus, this got me to thinking that:
"Wouldn't re-introducing such elements be fantastic; reminiscent of the good ol' days?"
Have anything from older games you miss, maybe a previous title's mechanic that would have been a great (or even helpful) in its successors' gameplay?
Feel free to share![]()




