Study finds worldwide retail, downloadable, and advertising revenues for computer games up 3 percent; retail now less than 20% of PC market.Full story @ GamespotThe report also found consumers growing more comfortable with the notion of buying their games online. More than 70 percent of North American and European players surveyed said they had purchased a game online, with 50 percent having purchased a virtual item in a game.
On a similar note, the new Steam UI shows how many users are currently online with a peak and offpeak chart which gives an idea as to how active their service is. During weekday peak times 2mil-2.5mil are online, weekend peak times 2.5mil-3mil and offpeak times 1.3mil-1.8mil. These are the figures I've been seeing consistently since the beta release of their new UI.
The last official figures released by Valve in 2009 were that they had over 25mil active accounts and 10 million of those have activity community profiles.






