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    MyGaming Silverback Tinman's Avatar
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    Default S.T.A.L.K.E.R Call of Pripyat review (MyGaming)

    S.T.A.L.K.E.R Call of Pripyat
    The Best S.T.A.L.K.E.R to date but without any soul

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    To be honest I'm not enjoying this stalker that much. I get easily frustrated with elements of the gameplay. About 2 hours into the game the first emission hits, and I go hide in a house with another group of guys. For some reason the emission kills only me. My last save game was as the announcement for the emission, and there were no safe-area's that i could run to. I had to start the game over again. WTF?
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    fridgevr's Avatar
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    Arrrggg then i think ill give this a skip. The 1st one was so much fun. Still play it now and again. Second one was okyish.

    But "the best STALKER to date but without any soul" scares me.

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    The Legendary Troll Hunter OmegaFenix's Avatar
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    Quote Originally Posted by DuncanBell View Post
    To be honest I'm not enjoying this stalker that much. I get easily frustrated with elements of the gameplay. About 2 hours into the game the first emission hits, and I go hide in a house with another group of guys. For some reason the emission kills only me. My last save game was as the announcement for the emission, and there were no safe-area's that i could run to. I had to start the game over again. WTF?
    No safe spots? But the place is littered with them. I admit the emmision, in my opinion should not be anouched, the player should spot the signs of a coming emission and find a spot to hid in. I didn't encounter this error u got Duncan but my version save a new save everytime it made an auto save so i didn't have far to go back if something did go horribly wrong.

    Quote Originally Posted by fridgevr View Post
    Arrrggg then i think ill give this a skip. The 1st one was so much fun. Still play it now and again. Second one was okyish.

    But "the best STALKER to date but without any soul" scares me.
    Its not a bad game, its technically a good fps/RPG. It just feels a little hollow compared to Shadow of Chernobyl, Oblivion Lost or Clear Sky.

    @ Tpex who commented in the main article. Check the Wiki-pages (http://en.wikipedia.org/wiki/Stalker_call_of_pripyat, http://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky, http://en.wikipedia.org/wiki/S.T.A.L...w_of_Chernobyl) It lists it as a Firstperson Shooter Roleplaying Game Survival Horror. Shadow of Chernobyl has always been pitched as a complete Hybrid FPS with strong Survival Horror elements. The constant threat of Mutant or Bandit attack along with ammo and health pack constraint it fits perfectly into the Survival Horror. It is due to Call of Pripyat removing alot of these element, coz lets face it the first 2 where not exceptional shooter or rpg's. But combine those elements with the Survival horror elements and you got the unique experience that was the Stalker games. Call of Pripyat lacks this.
    "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"


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    Quote Originally Posted by OmegaFenix22 View Post
    @ Tpex who commented in the main article. Check the Wiki-pages (http://en.wikipedia.org/wiki/Stalker_call_of_pripyat, http://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky, http://en.wikipedia.org/wiki/S.T.A.L...w_of_Chernobyl) It lists it as a Firstperson Shooter Roleplaying Game Survival Horror. Shadow of Chernobyl has always been pitched as a complete Hybrid FPS with strong Survival Horror elements. The constant threat of Mutant or Bandit attack along with ammo and health pack constraint it fits perfectly into the Survival Horror. It is due to Call of Pripyat removing alot of these element, coz lets face it the first 2 where not exceptional shooter or rpg's. But combine those elements with the Survival horror elements and you got the unique experience that was the Stalker games. Call of Pripyat lacks this.
    ok... but now if games like silent hill and and dead space are survival horrors how can STALKER be compare? (1st 2)

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    No Hobbits Allowed Isengard's Avatar
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    Quote Originally Posted by OmegaFenix22 View Post
    No safe spots? But the place is littered with them. I admit the emmision, in my opinion should not be anouched, the player should spot the signs of a coming emission and find a spot to hid in. I didn't encounter this error u got Duncan but my version save a new save everytime it made an auto save so i didn't have far to go back if something did go horribly wrong.



    Its not a bad game, its technically a good fps/RPG. It just feels a little hollow compared to Shadow of Chernobyl, Oblivion Lost or Clear Sky.

    @ Tpex who commented in the main article. Check the Wiki-pages (http://en.wikipedia.org/wiki/Stalker_call_of_pripyat, http://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky, http://en.wikipedia.org/wiki/S.T.A.L...w_of_Chernobyl) It lists it as a Firstperson Shooter Roleplaying Game Survival Horror. Shadow of Chernobyl has always been pitched as a complete Hybrid FPS with strong Survival Horror elements. The constant threat of Mutant or Bandit attack along with ammo and health pack constraint it fits perfectly into the Survival Horror. It is due to Call of Pripyat removing alot of these element, coz lets face it the first 2 where not exceptional shooter or rpg's. But combine those elements with the Survival horror elements and you got the unique experience that was the Stalker games. Call of Pripyat lacks this.
    Note the order in which the elements are listed. I think that aptly describes the type of game it is, i.e. a FPS first, an RPG second and a Survival Horror last.

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    The Legendary Troll Hunter OmegaFenix's Avatar
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    Quote Originally Posted by tpex View Post
    ok... but now if games like silent hill and and dead space are survival horrors how can STALKER be compare? (1st 2)
    Quote Originally Posted by Isengard View Post
    Note the order in which the elements are listed. I think that aptly describes the type of game it is, i.e. a FPS first, an RPG second and a Survival Horror last.
    Look what i said here:
    Quote Originally Posted by OmegaFenix22 View Post
    @ Tpex who commented in the main article. Check the Wiki-pages (http://en.wikipedia.org/wiki/Stalker_call_of_pripyat, http://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky, http://en.wikipedia.org/wiki/S.T.A.L...w_of_Chernobyl) It lists it as a Firstperson Shooter Roleplaying Game Survival Horror. Shadow of Chernobyl has always been pitched as a complete Hybrid FPS with strong Survival Horror elements. The constant threat of Mutant or Bandit attack along with ammo and health pack constraint it fits perfectly into the Survival Horror. It is due to Call of Pripyat removing alot of these element, coz lets face it the first 2 where not exceptional shooter or rpg's. But combine those elements with the Survival horror elements and you got the unique experience that was the Stalker games. Call of Pripyat lacks this.
    I never said it was a survival horror, nor did i compare it to Dead Space, Silent Hill or Resident Evil all of which are survival horrors. I compared S.T.A.L.K.E.R Call of Pripyat to the 2 S.T.A.L.K.E.R games that come before it. Both of which had strong survival horror elements, elements being the key word there. However, in my experience these Survival horror elements have been tuned down, whether consciously or if the change had come as a mere by product of the tweaked loot and economy system.

    I am not trying to sell the other 2 S.T.A.L.K.E.R titles as hardcore survival horror game like Dead Space, Silent Hill or Resident Evil or damn Call of Pripyat because it is not those titles. I am saying the strong presence of those survival horror elements in the first two titles of the series (S.T.A.L.K.E.R Shadow of Chernobyl & S.T.A.L.K.E.R Clear Sky) had been one of the drawing points that made the S.T.A.L.K.E.R games unique and that fans of the original two titles may, view Call of Pripyat's toned down version of these elements, as i did, negatively.
    "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"


  8. #8
    No Hobbits Allowed Isengard's Avatar
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    Quote Originally Posted by OmegaFenix22 View Post
    Look what i said here:


    I never said it was a survival horror, nor did i compare it to Dead Space, Silent Hill or Resident Evil all of which are survival horrors. I compared S.T.A.L.K.E.R Call of Pripyat to the 2 S.T.A.L.K.E.R games that come before it. Both of which had strong survival horror elements, elements being the key word there. However, in my experience these Survival horror elements have been tuned down, whether consciously or if the change had come as a mere by product of the tweaked loot and economy system.

    I am not trying to sell the other 2 S.T.A.L.K.E.R titles as hardcore survival horror game like Dead Space, Silent Hill or Resident Evil or damn Call of Pripyat because it is not those titles. I am saying the strong presence of those survival horror elements in the first two titles of the series (S.T.A.L.K.E.R Shadow of Chernobyl & S.T.A.L.K.E.R Clear Sky) had been one of the drawing points that made the S.T.A.L.K.E.R games unique and that fans of the original two titles may, view Call of Pripyat's toned down version of these elements, as i did, negatively.
    Okay I see you point. Understood and agreed upon.

  9. #9
    No Hobbits Allowed Isengard's Avatar
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    With Metro 2033 not too far away I doubt I'd still bother getting this STALKER game, but it does look good and worth a try someday I guess.

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    Quote Originally Posted by Isengard View Post
    With Metro 2033 not too far away I doubt I'd still bother getting this STALKER game, but it does look good and worth a try someday I guess.
    Keep in mind that STALKER CoP retails for R200. With most games hitting the 350-450 mark I call it a happy compromise till Metro 2033 is released, but then again I'm a huge fan of the series.
    I'd rather be playing ChronoTrigger...

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