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Thread: You're put in charge of a small game dev company...

  1. #11
    FarligOpptreden's Avatar
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    Quote Originally Posted by HavocXphere View Post
    Descent remake
    Quote Originally Posted by Dohc-WP View Post
    Better yet: Overload
    --~<0>~-- {type}DEV --~<0>~--

  2. #12
    bradbear117's Avatar
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    I would attempt to make a game called 'Football Hooligan'

    It would be a cross between GTA and FIFA and you are an up and coming footballer who is trying to keep his career on track but there's a few dodgy characters out to derail you by persuasion or physical harm.
    So you get the open world go anywhere do anything and then you also get the FIFA style gameplay when you are on the pitch in a game or practice etc. ( btw, I dreamed this game up while playing FIFA 95 on the megadrive when I was a wee lad, before GTA even.)

    I would also try and make a game of WSL ( world surf league ) The best surf game currently is Youriding but it needs to be made into a AAA game. Surf contests all over the world.

    I guess, my studio would focus on alternative sports games. AAA all the way.

  3. #13

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    Quote Originally Posted by czc View Post
    I would make city building management games in the style of Caesar and Pharaoh. It is games that I really miss, simcity is okay but I actually prefer those city builders.
    Off topic here - but have you played Lethis? It's on Steam at it's very much like Ceasar and Pharaoh. Plays like Emperor: Rise of the Middle Kingdom (the city builder after Zeus which was after Pharaoh)? Maybe too much so.

  4. #14

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    What games would you have your company make and why?

    A Mixture of Openworld & platformers

    On what platform, maybe one maybe all?

    All

    Would you try to implement cross platform play?

    Yes cross-platform of mobile, console and PC. Based on platform limitations.

    What art style would you use?

    I really like cell shaded Anime look but at the same time using available technology to add incredible life to the worlds. Focusing more on interaction that just sexypants graphic fidelity.

    Would you try to make 'indie' games or full on AAA games?

    Maybe a bit of Both, depends on exposure and capital.

    Add anything extra you can think of.

    I am missing the good old days of the classic platformer where the focus was less on Sales numbers & catching up to the jones of the technical world.
    More focus on involving the player and making the world more believable, interactive and strive to excite the player rather than frustrate.

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