Devs implement cover-systems in their games; have done so or years now, but, is there a CS that like, maybe you favour one over another...
Playing 2 games with cover-systems, very similar in style, but I've noticed something...
I'm growing a little tired of contexually-based cover-systems. Tomb Raider and Far Cry (3 and 4) have a "seamless cover-system"... A 'slip-in, slip-out' system... That, I like more... "Maybe I don't want to take cover behind that explosive barrel 'cause I'm sorta looking at it while proceeding forward and it's slightly off to my right-hand side...".
I want your opinions. Are you big fans of cover-systems, or do you wish they simply do away with that nonsense, as "side-strafing is a skill I'd been honing for years, so why would I want to change it?".
Should have made this a "Pole'd" thread, doesn't warrant it though, simply wish to know others' opinions.
As always...
Lemme know; comment below.
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