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    Quote Originally Posted by DieGrootHammer View Post
    *snip*

    Secondly, science is hard. To recreate complex science mechanics takes a lot of computing power, like from a Cray super computer. It's the reason why super computers exists. It would be silly to expect games to accurately model and integrate complex scientific calculations to make it accurately model the science of the subject the game is referencing

    Thirdly, science can be boring. Science includes a lot of math, math that will make your face melt. Math that only a very small amount of people on the planet and understand and comprehend. Why would I want to have that in my game I play for pleasure?

    Many games does get science right to a degree. I think about Kerbal Space Program and how accurately it recreates orbital mechanics and rocket science, yet it still isn't accurate, as the whole game is dealing with forces, distances and masses smaller to a factor of 10 than the actual universe. It's good to have games like that to teach the basics of a scientific study, or create interest into the sciences. But games will never become these accurate scientific en devours.
    But we use simplified principals all the time.. Water effects come to mind, where simplified equations are used to simulate the look and feel of water, whereas the real simulations used to accurately solve those problems take days (and can't even come up with one single right answer).

    We use simplified physics all the time too; we simplify systems so that the mathematics is solvable in real time and too a degree of accuracy that is sufficient for games and fun.

    And in other media this happens too. We typically define good vs. bad science fiction by how well it adheres to real life physics and plausible scientific and technological development. So while I agree with your points on the difficulty of science, scientific computation, and the "fun" therein (I put that in quotes, because I actually do love using genetic algorithms to solve optimization problems. I'm weird like that), I think it's important to recognize that there are two discrete parts to science in games: One, as a gameplay element, and two, as an engine element. Discrete might well be the wrong word there, because Batman's gliding mechanic is surely relevant to both categories..

    I, for one, would love to see more and more in depth articles on science in video games.

    EDIT: I only now noticed that the article is actually on The Conversation. I noticed an increase in decent article from there being linked all over the place so I had a bit of a look. It turns out in order to write for them, you have to be a member of an academic or research institution. I wonder if my old UP email addy still works..
    Last edited by Avatar; 08-07-2016 at 11:00 AM.

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