
Originally Posted by
DieGrootHammer
*snip*
Secondly, science is hard. To recreate complex science mechanics takes a lot of computing power, like from a Cray super computer. It's the reason why super computers exists. It would be silly to expect games to accurately model and integrate complex scientific calculations to make it accurately model the science of the subject the game is referencing
Thirdly, science can be boring. Science includes a lot of math, math that will make your face melt. Math that only a very small amount of people on the planet and understand and comprehend. Why would I want to have that in my game I play for pleasure?
Many games does get science right to a degree. I think about Kerbal Space Program and how accurately it recreates orbital mechanics and rocket science, yet it still isn't accurate, as the whole game is dealing with forces, distances and masses smaller to a factor of 10 than the actual universe. It's good to have games like that to teach the basics of a scientific study, or create interest into the sciences. But games will never become these accurate scientific en devours.