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Thread: Are Franchises Killing Gaming?

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    tpex's Avatar
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    Default Are Franchises Killing Gaming?

    How the biggest and brightest games strangle the market with both hands.
    by Patrick Kolan, IGN AU

    Australia, April 14, 2010 - With Modern Warfare 2 now old news, Gears of War 3 on the horizon and Halo: Reach landing in between – you'd think gamers with a love for epics have rarely had it better. You'd be right – but what you might not realize is that these blockbuster games are arriving at the expense of other smaller, less popular titles. What's more, it's beginning to strangle the development scene with an 'only the biggest survive' mentality.

    Entering a development cycle that promotes endless sequels can provide great financial reward (Activision, we're looking at you) –but it can also cause the decay of the brands involved (Tony Hawk, oh how the mighty birdman fell to Earth!) – and it also discourages original game design and risk-taking. Those two points alone are causing a slow rot in the games industry, paralleling the film industry's increasing focus on big-tent pictures.

    The lingering argument is, of course, that epic games, films and franchising has almost always existed as a major component of the entertainment sphere –and money is ultimately the greatest concern of any corporation, like it or not. Artistic merit is all well and good, but that won't help you when the investors come knocking.

    The Strangler
    Why take a risk on a new concept when it's easier (and potentially more profitable) to rest of an established brand, concept or character? This attitude is so all-consuming and pervasive right now that it rings with clockwork predictability. More and more often, we're hearing about developers opting to create franchises rather than standalone releases; we saw it happen with Mass Effect and Gears of War – to great success.

    However, the assumption that the game warrants a trilogy is a flawed and dangerous one. You need only look at what happened to Silicon Knights' sci-fi / mythology trilogy-that-isn't, 'Too Human' - a title that, after dismal critical response and mediocre sales, would likely be far too risky a proposition to continue the franchise. So too with SEGA's 'Shenmue'; titles like these hold too much back from the story, structure and gameplay in order to provide compelling content across three games, rather than simply nailing an outstanding first game and letting the market decide if it wants a sequel.

    Release Dates, Dollars and You
    When it comes to core business concerns, spacing out your major game releases across the fiscal year makes a lot of sense; moreover, games need enough space between them that they don't end up competing for the same dollars, which is clearly bad for sales. Companies also like to make sure there's a solid title per year – that way, the earnings don't have massive dips every other year, which drives down investor confidence and devalues the company. That's the shorthand idea about scheduling.

    The flipside is, careful release date planning can also muscle out competing titles in the same release window. For example, several high profile games, such as Mass Effect 2, were scheduled to land within the same release period as Modern Warfare 2. Rather than face such stiff competition, EA opted to push Mass Effect 2 wisely back into January 2010.

    In theory, this kind of scheduling concern should discourage cluttered release periods, but it hasn't – the market flows rule. Here's how it works.

    The gaming retail sector traditionally has pretty logical peaks and troughs – generally in line with main holiday periods and global fiscal-calendar-year transition. If it seems like are April to June typically quiet periods, but suddenly January to March and September to November are booming, just take a look at the major public holidays that fall into these periods – Easter, Christmas, Hanukkah, Thanksgiving and the US school summer holiday period, not to mention the wind-up of the financial year in many countries.

    Being the Bigger Dog
    Of course, when you're competing for those same gaming dollars as your competitor, you'll want to be the bigger dog – and beat them to the punch, too. The results mostly speak for themselves – the biggest game releases are reserved for times when people want games, and when people have money, companies are quick to part them from it – hence, a glut of big games all at once.

    It's easy to look at a situation like this with a fair degree of pessimism but the reality is, games development will always have its blockbusters – and there will always be developers scrambling to emulate their success. What we, as gamers and lovers of this fine pursuit, must do is encourage more risk-taking by buying into games that don't just tick the same few generic boxes. We need to embrace creative thought, experimental gameplay (so long as it's fun, right?) and hopefully stimulate enough sales to stem the creeping tide of franchises and sequels.
    http://games.ign.com/articles/108/1083946p1.html

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    tehNihilist's Avatar
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    Developers will make what sells. The real question should then be: Are gamers killing gaming?

    When companies make these titles that do try new things they tend to get ignored, even if the games get decent ratings. People seem to only want high production value in their games these days. Also people like their ruts, even if they cannot admit it. Those same people also do not deal so well with new things that challenge them. We are all guilty of that in varying degrees, that's for sure, but some far more than others - like the people who get stuck playing a really old game since they know it well, instead of learning / trying something new that is often just as good or better.

    There certainly are more AAA titles as far as budget and polish is concerned these days, but there are less and less AAA titles that innovate. Games have gotten too big for themselves, it is getting harder each year to take those kinds of risks considering the expense involved and the expectations those production values create. But all is not so bleak; these franchises are still make for fun games. I would only worry when things really started to feel stagnant, which is not the case... yet.

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    Meh. I'm not so sure, with talks of a BioShock MMO, I reckon franchises are definately killing gaming... Call of Duty 7 any1? :P

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    Anime Junkie shadowfox's Avatar
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    No ... I actually think tehNihilist has a fair point.

    If it wasn't for a very, very large portion of gamers gobbling the samey swallop that is getting released on a regular basis, then we wouldn't see so many sequels. Just look at EA with their sports titles. Every year, the same game gets released, only it has slightly updated graphics, teams and colours etc are updated to match the year - nothing sets it apart from the previous games; but people still buy it. It works, so the developers stick with it.

    Not sure how true the Bioshock MMO rumour is, but why? What the hell is the point? Would it even work as an MMO? RPGs may work, but they're pushing it a bit by doing it with FPSs. Besides which, there are too many MMOs hitting the market now - soon enough, they're all going to be sharing small slices of the same pie, and those slices won't support them anymore.

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    Problem is innovation brings higher risk, there have been a few games that have tried doing things differently and they failed.
    Then again there has been one console that tried and succeeded, except the games are horrible? Maybe it is gamers who are stagnating the market.
    Live Long and Prosper

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    Thread Killer MKII The Joker's Avatar
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    Quote Originally Posted by Lupus View Post
    Problem is innovation brings higher risk, there have been a few games that have tried doing things differently and they failed.
    Then again there has been one console that tried and succeeded, except the games are horrible? Maybe it is gamers who are stagnating the market.
    Referring to the wii im guessing

    I have to agree though, why change the recipe for success if your succeeding
    This is how the world works even though people love seeing new innovations and trying out new things they always tend to stick to the tried and trusted
    Last edited by The Joker; 19-04-2010 at 10:52 AM.
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    Wii indeed ;-)
    Live Long and Prosper

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    Reznov's Avatar
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    Every set of sequels started with a single game that completely enveloped gamers. That game was risk. People liked it and wanted more so a sequel was made. Sequels continue until people get tired of the concept.

    Games series either "die as heroes or live long enough to see themselves become the villains"

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    tpex's Avatar
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    Quote Originally Posted by tehNihilist View Post
    Developers will make what sells. The real question should then be: Are gamers killing gaming?

    When companies make these titles that do try new things they tend to get ignored, even if the games get decent ratings. People seem to only want high production value in their games these days. Also people like their ruts, even if they cannot admit it. Those same people also do not deal so well with new things that challenge them. We are all guilty of that in varying degrees, that's for sure, but some far more than others - like the people who get stuck playing a really old game since they know it well, instead of learning / trying something new that is often just as good or better.
    You talking about that uninformed zombie market? *cough* *cough* don't make me say it....

  10. #10
    tehNihilist's Avatar
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    Quote Originally Posted by tpex View Post
    You talking about that uninformed zombie market? *cough* *cough* don't make me say it....
    Thing is, looking at sales figures it seems the majority fall into what you call an "uniformed zombie market". So many people only see high production values and shiny graphics as the basis of a great game. The popularity of gaming is now becoming one of the greatest threats to innovative design on a large scale. I guess it is good though that Indie is doing so well. At least there people can take that chance, maybe that is where salvation will come from. While something being popular / mainstream has benefits, it also has its downsides.

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