Quote Originally Posted by BeoTeK View Post
We were limited before. Now with a higher tick rate that's more data being sent/received meaning higher pings or latency, am I understanding this correctly?
I don't think so. I believe that a higher tick rate simply requires slightly more bandwidth, meaning it shouldn't affect latency unless your line speed is exceedingly low.

The increase in client updates means that overall lag between two players can be reduced due to the more consistent flow of information between client and server