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Thread: Cross-Platform Gaming

  1. #11
    Finally Have An Avatar And Signature! Kwaai's Avatar
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    Quote Originally Posted by Gforced View Post
    Yup, now I got to replace my old 360 controllers that I use on my pc and I dunno if I should go ps4 or xone controller.
    Steam no support the ps4 controller natively. (it is the ps4 right?)
    Ah that's awesome, I wanted to replace my 360s and wifi receiver with xbox one controllers and the receiver but the price is way more than I feel the change is worth. Haven't had any problems with the current set so far, so it's just me wanting more new things.

    I also would like cross platform gaming as it'll allow more friends to join easily without buying duplicates of the same games. There are many games that should be able to support this without any issues but as your say it'll only get better over time.

  2. #12

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    Quote Originally Posted by Gforced View Post
    The nice thing about cross play is it merges the multiplayer pool so you have a larger base of players.
    Not really. For a lot of games you can't put PC and console players on the same server - console players will get slaughtered unless you give them powerful auto-aim. Trying to put those together anyway will cause massive balancing issues & constant complaints (from both sides) about it being unfair.

    Could work for some games I suppose but those would be an exception imo.

    That aside it's also a question of feel. e.g. On tomb raider I could very much feel that this was designed with console mechanics in mind and then adapted to PC. That ruins things.
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  3. #13

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    Quote Originally Posted by HavocXphere View Post
    Not really. For a lot of games you can't put PC and console players on the same server - console players will get slaughtered unless you give them powerful auto-aim. Trying to put those together anyway will cause massive balancing issues & constant complaints (from both sides) about it being unfair.

    Could work for some games I suppose but those would be an exception imo.

    That aside it's also a question of feel. e.g. On tomb raider I could very much feel that this was designed with console mechanics in mind and then adapted to PC. That ruins things.
    yeah those directly ported games are rough at times, especially when they don't bother changing the key prompts.
    Batman Arkham Knight was rough there for the longest time.

  4. #14

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    Quote Originally Posted by Gforced View Post
    yeah those directly ported games are rough at times, especially when they don't bother changing the key prompts.
    Batman Arkham Knight was rough there for the longest time.
    Well not just the prompts but mechanics. e.g. Tomb Raider had "mash button" repeatedly...no PC game has ever asked me to do that. Or the weird cover system...felt weird & awkward until I realised...ah console port mechanics.

    If they can write games that feel natural on both systems more power to them but I don't see that happening.
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  5. #15

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    Quote Originally Posted by HavocXphere View Post
    Well not just the prompts but mechanics. e.g. Tomb Raider had "mash button" repeatedly...no PC game has ever asked me to do that. Or the weird cover system...felt weird & awkward until I realised...ah console port mechanics.

    If they can write games that feel natural on both systems more power to them but I don't see that happening.
    I think because the way you typically play games on console, couch vs desk games will always feel different.
    Consoles seem to be a little more casual laid back. I know its not the case so don't everyone jump down my throat.

    Also some games just work better on one platform or another, and its probably a good thing. You don't really want every game to feel or play the same.

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