Sales of VR girlfriend experience have doubled following Oculus Rift price drop
https://www.videogamer.com/news/sale...ift-price-drop
Evil meet my Sword. Sword, meet Evil!
VR was never going to get main stream acceptance without games. And VR AAA title games were never going to be a thing. VR is a great peripheral that enhances a very specific genre of games, much like what a wheel or joystick does. It's just a very interesting and great experience tool, but AAA games were never going to adopt it. I've been saying that for a while. And here's why:
1. VR adoption is extremely low. The high price point and extremely powerful hardware needed to run VR was always going to place it in the very upper limit of the gaming market. And without proper implementation numbers, no developer is going to risk their future by focusing on VR games. A few developers had to already close their doors because of lack of sales. Other developers in the space operate something similar to any indie developer. The current adoption rate keeps bigger developers to properly getting into the action. Yes, RE had a VR version on PS, but that leads to point number two...
2. VR is limited to only a handful of genres. The input method of VR has a bunch of limitations. The fact is VR will never become popular for fast pace FPS games, the twitch nature of the genre isn't going to mix well with VR. FPS RPG's may be better suited, but third person RPG will have no benefit from VR. Same goes for any 3rd person games. Unfortunately these games in VR will only ever be cool to experience, but playing them in VR is not going to actually make the game objectively better. Genres that does indeed benefit from VR are horror games, where atmosphere and immersion is key, and simulators, like flight sims, driving games or space flyers. These games are actively made better with VR due to your immersion being much higher when using VR. Still these genres are perfectly playable outside of VR, again making VR non essential to play them. The VR only experience type games are at this point nothing more than experiences, all rather shallow, good for a few hours only. The reason for me saying this leads to my third reason...
3. The technology is too new for main stream acceptance. At the moment, the head tracking, screen resolution, motion sickness problems and lack of use in most games are due to limitations of the technology. VR is still in its infancy. The problem is that game devs don't really know what to do with VR within their games. They don't really know how to implement it into games yet. And the other two points keeps developers from risking investment into R&D to find out. While the tech in VR is extremely impressive, there is yet a long way to it to grow and mature and become more feasible.
VR is a fantastic experience, absolutely immersive and impressive technology, it's just not yet ready for all the game. The world of gaming is not yet ready for VR. There are however a huge number of other areas outside of gaming that makes VR really exciting tech. If you want to see progress in VR, my opinion is that it will come from non-gaming companies.
Excellent post [MENTION=9789]DieGrootHammer[/MENTION]!
While there are a whole lot of trash being released for VR, which are nothing more than short little tech demos and gimmicky crap, there are also some real gems out there. I like something that is realistic and has substance, can stand on its own feet and not just "dressed up" for VR. These are my recommendations, keeping in mind that my favorite genre is flight simulation.
The Oculus has elevated my experience of the following:
1. DCS World (native VR support and free on Steam with two aircraft included, others you have to pay for)
2. Aerofly 2 (native VR support, 17 aircraft, silky smooth and beautiful scenery)
3. Microsoft Flight Simulator X (cheap on Steam and tons of aircraft and airfields, but you have to buy a wrapper called FlyInside, which works extremely well, almost as if MS Flight Sim was made for VR!!)
VR is also excellent for space simulators, I can recommend the following:
1. Lunar Flight (on Steam)
2. ADR1FT (Steam and/or Oculus Store)
I haven't tried others but believe these are very good as well:
3. Elite Dangerous
4. House of the Dying Sun
5. Titans of Space 2.0
Some general games which you can find either on Steam or Oculus Store which I enjoyed:
1. Chronos (Oculus Store)
2. Dead Secret
3. Ultrawings
4. Apollo 11 VR
Oh yes, almost forgot, driving sims also work well and I've been very impressed with:
1. Assetto Corsa
I haven't tried the following, but believe they also work well:
2. Project Cars
3. Raceroom Racing Experience
I have tried this one and it is a fantastic game on a 2D screen, but made me very nauseous in VR. The only game which affects me:
4. Dirt Rally (other racing sims are mainly sideways movement, but this one also has some violent up and down movement like jumps and sudden drop-offs, which I think are just too much for my stomach to handle. Strange, because even the wildest maneuvers in aircraft in VR do nothing to me, but this one!!)
Last edited by Tjitah; 14-07-2017 at 01:44 PM.
Thanks [MENTION=21643]Tjitah[/MENTION]! I will research all of those and have a look.
I see my Rift is only scheduled for delivery at the end of August.![]()