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Thread: The changing landscape of AAA gaming

  1. #1
    Daddy TK DieGrootHammer's Avatar
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    Post The changing landscape of AAA gaming

    I have a theory. And this theory is only based on my own opinions and ideas. T's and C's apply

    I believe that there is a change coming in gaming. You can see it forming with new titles releasing. The entire way n which AAA titles are classified, designed and marketed will change with it.

    I believe that in the future we will see AAA titles being only those with the much talked about "games as a service" business model. These big titles will be riddled with loot boxes, microtransactions and paid-for DLC. These will have every type of monetization model that the industry comes up with. You will also see these games focusing on multiplayer either exclusively or heavily. Removed from these games will be a new classification of games. Something like AA style games. These games will be more singleplayer focused, will have definitely higher budgets than those of indie titles, but almost be indie in nature.

    I believe then that the AAA gaming model will split in two, with clear distinctions in budgets, scope and focus between the two groups.

    The reason I think this can be summarized in one word: money. Say what you want, but games with the "games as a service" model makes a tonne of money. People spend billions each year on games such as Overwatch, Destiny, COD, Battlefield, even Dota and LoL. These are the type of games you would expect to see in the AAA classification.

    The problem is this; as gaming budgets increase, more and more games feel like they need to add microtransactions to their game in order to be profitable. Publishers will also focus on getting a return on their investment as fast as possible and will demand these business models from games. But some games just simply can't justify them, and many games will burn their fingers by trying to overextend their ability to monetise in-game content. This will lead to some high profile game failures, and publishers getting wary of their practices. But the enticement of money is strong, and people will continuously chase that dragon.

    Through this, publishers will realise that, in order to make it big with a game, they need to throw a huge pile of money in the form of marketing into a game, and try and monetise every little aspect of the game. Thus they will shoot for the AAA segment. But some games will be made to appease the masses. Games with smaller budgets, smaller marketing pushes. Games that rely on word of mouth to get their message across. These games with smaller budgets will have limited scope as well, focus on single player only, and will need much fewer sales to break even. And thus the AA classification of games will be born.

    Now indie titles will not go away. In fact, quite the opposite will happen. Even more indie titles will move into the AA space, blurring the line between indie and AA gaming. But AA will exist for publishers that simply cannot afford to move into the AAA space.

    AAA games will be meant to play and supported for a long time, while AA games will be more traditionally styled and developed games. AA games will also help with brand images of some publishers that get hit with negativity for their AAA behaviours.

    Overall I think it will be a positive move, one that would make fiscal sense as well as brand image sense to publishers.
    Last edited by DieGrootHammer; 31-10-2017 at 11:11 AM.

  2. #2
    Crzwaco's Avatar
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    I have all ready moved away from games with microtransactions. I do play some games with it but yeah the trend for AAA is clearly heading into how can we make as much money as posible from these people just like gambling.
    Evil meet my Sword. Sword, meet Evil!


  3. #3

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    I'm happy to pay for micro transactions on reasonably priced or free games.
    I'm not happy to pay if the game costs over R500.
    If it's just aesthetics that's cool, but not micro transactions to make the game playable.

    As for multi player, bring back the days of it being focussed on single player.

  4. #4

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    Your AAA has a small split as well. There is the "Pay to Win" model that will form one group and pay-to-play in another and then there will be the guys with cosmetic costs.

    The Pay-to-win games can go burn in hell with all the rest. Some of the reviews for the new Shadow of Mordor seems to indicate that the end-game grind is so bad that its almost not worth it without paying. That has put me so far off from even considering the game it is not even funny.

    I understand the pay-to-play model for games like World of Warcraft and the like. Not really my thing but whatever.

    Paying for cosmetics so my character is unique in some way I am quite happy with (the likes of Dota 2) but definitely not after I have paid +R500 for a game.

    Microtransactions have a place but I get the feeling this is the start of gaming becoming extremely expensive to enjoy...

  5. #5
    bradbear117's Avatar
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    I'd like to think microtransactions will fall away for most games because people will stop wasting their money on it.
    the 'AAA's" are copying the mobile route. It's working for now because it's new but when every game you want has necessary microtransactions people are going to be sick of it and no longer support.

    Its all so bullshit. Its why Im so so happy I still have a huge library of retro games to play.

    If you are all for microtransacts then by all means go ahead, it's your money.
    If you are against the model, then don't do it.

  6. #6
    Neo Zeon Glordit's Avatar
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    As long as people are buying loot boxes in games, it won't stop.

  7. #7
    Ron Burgundy Dohc-WP's Avatar
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    they way i see things

    EA is clearly moving towards games as a service (cause they're cash cows, looks like they're trying to make every new game destiny like)

    Ubisoft has always threaded the line, they always try to make dual purpose titles ie far cry's, ghost recons, rainbow sixes, titles with great single player stories but also feature good intergrated multiplayer.

    This generation however bethesda seems to be the reigning kings of single player titles (the same way take 2 are the kings of sandbox titles), they've dropped dishonered 2, prey, doom, wolfenstein 2 the new collossus etc.and then you have the smaller guys like cd project etc along with them that still caters for core single player titles.

  8. #8

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    It'll just keep going.

    Companies add map packs >>> People gobble that sht up. No you idiots...companies proceed to add more

    Companies add skins >>> People gobble that sht up. No you idiots...companies proceed to add more

    Companies add a small DLC >>> People gobble that sht up. No you idiots...companies proceed to add more

    Companies add preorder bonuses >>> People gobble that sht up. No you idiots...companies proceed to add more

    Companies add day 1 DLCs >>> People gobble that sht up. No you idiots...companies proceed to add more

    Companies add microtransactions >>> People gobble that sht up. No you idiots...companies proceed to add more

    Companies add loot boxes >>> People gobble that sht up. No you idiots...companies proceed to add more

    Companies add "seasons" / episodes >>> People gobble that sht up. No you idiots...companies proceed to add more

    ...anyway.

    In a certain sense it's reached peak saturation though:

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    So I give you my credit card and you deposit it into a game bank account? Honestly I've heard Nigerian princes spin me superior stories...
    #hashtag #anotherhashtag #bonushashtag

  9. #9
    Daddy TK DieGrootHammer's Avatar
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    It all comes down to money. While microtransactions make a lot of money, people will continue to add it to games.

    But there will be this trend of publishers that create games with a bit smaller budget or let me rather say, less marketing spend, and create games that will inevitably not sell the millions of copies of these AAA behemoths, but then again don't need to. These games will become darlings with the vocal minority of gamers on the internet, their popularity will grow, causing more developers to follow suit.

    And thus you will get:

    Indie games - made by really small teams on minuscule budgets and published by themselves
    AA games - bigger budget games from established publishers focusing on storytelling and single player
    AAA games - biggest budget open world microtransaction filled multiplayer focus blockbuster titles

  10. #10
    DarthMol's Avatar
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    I'm all for this split, we need a mid-tier providing original experiences that major publishers wouldn't risk doing and that Indies can't realise with their limited budgets.

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