Ok I'd take your bet except it's rather long term and I agree about them possibly adding in a premium vip lounge service alongside their free to play network![]()
Ok I'd take your bet except it's rather long term and I agree about them possibly adding in a premium vip lounge service alongside their free to play network![]()
I'm even more convinced of this after the announcement of another 2 (lame) Natal games.Project Natal sucks
I don't think any of these motion things are going to succeed. After all, many people who own a Wii already own some or other console to make up for some traditional gaming.
I see swarms of casual gamers and families going for Project NATAL, but after a month or so they'll be over it. The only thing that matters to Microsoft though is that it sold and that gets them a lot of money and statistics. There will obviously be less sales for the Move, but I must admit, I have a feeling that some titles might actually be non-casual and pretty good. While Microsoft is trying to blow everyone out the water, I think Sony is taking the tamer route by making up for whatever the Wii can't.
three-dee-essss
Look on motion control - I feel it has to be the future of gaming. Potentially it signifies as great a revolution as 3D was from 2D - because it overhauls the human interface to the game. There is no reason motion control can't be used in a traditional hardcore game - believe it or not even the Wii does have a few of them. It's just going to take time for devs to get to grips with it.
Last edited by jasong; 14-06-2010 at 11:18 AM.
Motion control has enormous potential, even in the hardcore arena. I recently reviewed a Wii rail shooter that demonstrates nothing so much as why it works so well in the genre, but unfortunately, the Wii seems to have mostly attracted shitty, family-friendly shovelware developers. It's a shame. Hopefully Sony and Microsoft can do something about this, but whether that actually happens remains to be seen.
Well like you said and I agree, Move is nothing more than a Wiimote rip-off. I don't think Sony have the ability to innovate anymore tbh. It will be an additional cost with most likely no killer software to move units, so I just don't see it happening. Natal had the potential to be something strikingly different but all the previews so far show it as just being dumb and embarrassing. Actually Nintendo has the best track record of marrying hardware to software historically. NDS was a perfect example of that. I really hope Nintendo comes out with something that shows how it should be handled. Do you really foresee gaming staying at the dual analogue/mouse-keyboard paradigm forever?
Not at all, and as I said, motion control is exploding with potential, particularly with (arcade) shooters. Somewhat similarly, I've also wondered why light gun-type peripherals never really took off on home console. Perhaps current-gen motion control can take up something like that?
People slag off the Wii, but some games over there are doing interesting things with motion control - like Metroid Prime 3: Corruption, Resident Evil 4, and Sin & Punishment (I've not played Red Steel 2 yet - it's unopened on my desk, heh - but I'm expecting something cool). Hopefully MS and Sony can move from this, and take it into HD.
Azi has revisited her E3 predictions in her latest column. Rather than making a new thread I figured I'd rather link to this one and ping everone watching it.
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