Maybe I could give an example of the kind of dialog I'm referring to?
http://www.next-gen.biz/blogs/its-been-emotional
Here's a blog written by a veteran gaming critic, analyzing a particular feature of gaming - notice he specifically uses the term 'art':
Now, even if he hadn't used the terminology, the nature of his analysis would still be an artistic one, just intrinsically. He didn't have to establish whether the games were art, but he analysed them as art - a key distinction.One may cry at the most meretricious and manipulative Hollywood scene featuring a dog or small child, but that doesn’t prove it’s a work of art. Conversely, I did not weep while watching Apocalypse Now or reading The Master And Margarita. Why is crying thought superior to, or more authentic than, laughing, or feeling terrified, or joyously triumphant, or experiencing what I have argued is the central emotional territory of many of the best videogames, the emotion of aesthetic wonder?


