Overview
Q: What can you tell me about the game?
A: Set in the Kingdoms of Amalur universe, Reckoning will offer unrivaled RPG action combat, seamlessly integrating magical and melee attacks into an innovative and visceral experience. Reckoning includes hundreds of quests, characters, creatures, weapons and spells. More details about the game will be revealed over the coming weeks and months.
Q: What roles in the game design and development did Ken Rolston, Todd McFarlane, and R. A. Salvatore play?
A: Each visionary brings a unique expertise to the team, and together they have made far more than just a game. They have created a living world with incredible history and depth, filled with breathtaking scenery and unforgettable adventures. Reckoning blends R.A. Salvatore’s storytelling mastery with Todd McFarlane’s eye for artistic excellence, all wrapped up in an expertly crafted RPG by Ken Rolston.
Q: What is Kingdoms of Amalur?
A: Kingdoms of Amalur is an original fantasy universe that serves as the setting for both Reckoning and 38 Studios’ upcoming massively multiplayer game, codenamed Project Copernicus. Amalur's cultures and expansive history were created by R.A. Salvatore, and the world is being brought to life through the artistic vision of Todd McFarlane. Legendary game designer Ken Rolston provides players their first journey into Kingdoms of Amalur through the hero’s journey in Reckoning. The story of Amalur will continue to expand through comic books, novels, toys and additional games.
Q: What is Kingdoms of Amalur: Reckoning?
A: Reckoning is an epic, open world role-playing game that gives fans their first experience with Kingdoms of Amalur, a new universe imagined by R.A. Salvatore, brought to life by Todd McFarlane, and designed by Ken Rolston and his team at Big Huge Games.
R.A. Salvatore is the creator of the immortal Drizzt Do’Urden and author of The New York Times best-selling Forgotten Realms series. Todd McFarlane is a Grammy and Emmy-award winning artist, writer and toy designer best known for creating the fantasy series Spawn. Ken Rolston served as the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion before joining Big Huge Games development studio, the Baltimore, MD-based wholly-owned subsidiary of 38 Studios, based in Maynard, MA.
Game Details
Q: When will Reckoning be released?
A: Fall 2011.
Q: When will we learn more about Reckoning?
A: Keep coming back here to reckoningthegame.com to learn more about Reckoning, and keep track of updates via:
Curt Schilling Twitter:
http://twitter.com/gehrig38
Todd McFarlane Twitter:
http://twitter.com/todd_mcfarlane
38 Studios Twitter:
http://twitter.com/38studios
http://Twitter.com/ReckoningGame
http://facebook.com/ReckoningTheGame
http://YouTube.com/ReckoningTheGame
Q: Who is the publisher?
A: Reckoning will be published by Electronic Arts.
Q: What is the ESRB rating?
A: Reckoning has not yet been rated.
Q: What type of game is Reckoning?
A: Reckoning is a single-player epic role-playing game that combines a lush open world adventure with thrilling, heart-pounding action combat.
Technical
Q: Will Reckoning be released in multiple countries?
A: Our goal is to release Reckoning in as many regions as possible, and to localize the game in several languages. We'll have more details to share about countries, languages, and specific dates as we get closer to release.
Q: What are the minimum requirements to play Reckoning on the PC?
A:We will announce system requirements at a later date.
Q: On what platforms will the game be playable?
A: Reckoning will be available for the PlayStation 3, Xbox 360, and PC.
World
Q: What is Project Copernicus?
A: Project Copernicus is the codename for 38 Studios’ MMO, which is currently being developed by the 38 Studios team in Maynard, MA. Copernicus will take place in Amalur at a different point in the world’s history. No details have been announced for the game, but more details will be revealed at a later date.
Q: Will there be other products available set in the same world?
A: 38 Studios has created a vast and original universe, Kingdoms of Amalur, which contains far more content than can be included in a single game. The team’s goal is to immerse guests in this universe through an interconnected, trans-media entertainment experience, including books, toys, comics, and, of course, videogames. The cornerstones of Kingdoms of Amalur are the RPG Reckoning and the MMO codenamed Project Copernicus.
Q: What is the setting for Reckoning?
A: Reckoning takes place in Amalur, a fantasy world imagined by R.A. Salvatore and brought to life by Todd McFarlane, Ken Rolston, and the team at Big Huge Games. Reckoning will bear the hallmarks of each of these visionaries, melding an epic, master-crafted storyline, rich graphics and heart-stopping animations, and compelling open-world exploration.
Company
Q: Since Curt Schilling is a famous baseball player, why didn’t you create a sports-themed RPG?
A: Curt is an avid gamer, but his preferred games were never sports games. So, when Curt decided to get into video game development, he set out to create games that he and the people he hired would want to play. As a longtime MMO player, in forming 38 Studios, Curt looked to create a rich fantasy universe to spawn thousands of unique stories. As a result, his partnership with R.A. Salvatore and Todd McFarlane blends his passion for video games with their unparalleled expertise in creating immersive, beloved new worlds.
Q: What can you tell us about 38 Studios, LLC?
A: 38 Studios is an interactive entertainment company driven by a “Visionary Team” that provides creative direction for an original intellectual property and entertainment product portfolio. The Visionary Team was conceived and implemented by the company’s founder, former Major League Baseball pitcher and avid gamer Curt Schilling, and includes New York Times bestselling fantasy author R. A. Salvatore, award-winning artist and creative talent Todd McFarlane, and pioneer game designer Ken Rolston.
Q: Where can I find more information about 38 Studios?
A: You can find the latest company news, as well as a listing of all current employment opportunities, at our corporate website:
www.38studios.com.
Q: How did you get R. A. Salvatore, Todd McFarlane and Ken Rolston to join the 38 Studios team?
A: For more details on how the visionaries behind 38 Studios joined forces, we conducted an interview with Curt, R.A., Todd and Ken and will be sharing their discussion on reckoningthegame.com. Keep an eye out for that exciting and enlightening conversation.