SC2 adds alot to my argument why RTS's should not become mmo's. it's the perfect example of what would happen.
people find one thing that works and off they go using these strats til they're blue in the face.
as i said in the article, it's hard enough to get balance correct in a normal mp rts. but once you add a persistant online war with progression to it, each server will become segregated with each specific army ruling the roost.





this used to be my favorite class. I stopped playing with it though. Its to easy to kill everyone with this setup. Using clannie perks now with my AK <3
